void Update()
 {
     // We update the content of message2 and send it again.
     _message.Set(0, getWidth.left_width);
     _message.Set(1, getWidth.right_width);
     _oscOut.Send(_message);
 }
 void Update()
 {
     // We update the content of message2 and send it again.
     _message2.Set(0, Time.frameCount);
     _message2.Set(1, Time.time);
     _message2.Set(2, Random.value);
     _oscOut.Send(_message2);
 }
Пример #3
0
        void Update()
        {
            // Update the message.
            _outgoingMessage.Set(0, outgoingText);

            // Send the message, knowing that because oscOut.bundleMessagesOnEndOfFrame
            // is set to true, it will be bundles with other messages and send in one go.
            _oscOut.Send(_outgoingMessage);
        }
Пример #4
0
        void Update()
        {
            // Update the bundle time tag if you want to.
            _bundle.timeTag = new OscTimeTag(System.DateTime.Now);

            // Update message arguments.
            _message1.Set(0, Random.value);
            _message2.Set(0, Random.value);

            // Send the bundle, containing the two messages.
            _oscOut.Send(_bundle);

            // Log.
            Debug.Log("Send as bundle\n" + _message1 + " AND " + _message2);
        }