Пример #1
0
        //readonly GUIContent _stackCountLabel = new GUIContent( "Stack Count", "One stack per unique OSC address is expected" );


        void OnEnable()
        {
            _oscGlobals = target as OscGlobals;

            _logStatuses = serializedObject.FindProperty("_logStatuses");
            _logWarnings = serializedObject.FindProperty("_logWarnings");
        }
    void Awake()
    {
        // Only allow one OscSettings in the scene.
        OscGlobals[] settings = FindObjectsOfType <OscGlobals>();
        if (settings.Length > 1)
        {
            DestroyImmediate(this);
        }

        _self = this;
    }
 static void Init()
 {
     _self = new GameObject(typeof(OscGlobals).Name).AddComponent <OscGlobals>();
 }