Пример #1
0
    private void PaintTileIfNeeded()
    {
        TacticsTerrainMesh terrain = (TacticsTerrainMesh)target;

        foreach (TerrainQuad quad in selectedQuads)
        {
            if (quad.normal.y > 0.0f)
            {
                int  originX = (int)primarySelection.pos.x - Mathf.FloorToInt(Mathf.RoundToInt(selectionSize.x) / 2.0f);
                int  originY = (int)primarySelection.pos.z - Mathf.FloorToInt(Mathf.RoundToInt(selectionSize.y) / 2.0f);
                Tile tile    = TileForSelection((int)(quad.pos.x - originX), (int)(quad.pos.z - originY));
                UpdateTile(quad, tile);
            }
            else
            {
                Tile tile;
                if (quad.normal.x != 0.0f)
                {
                    int originX = (int)primarySelection.pos.z - Mathf.FloorToInt(Mathf.RoundToInt(selectionSize.x) / 2.0f);
                    int originY = (int)primarySelection.pos.y - Mathf.FloorToInt(Mathf.RoundToInt(selectionSize.y) / 2.0f);
                    tile = TileForSelection((int)(quad.pos.z - originX), (int)(quad.pos.y - originY));
                }
                else
                {
                    int originX = (int)primarySelection.pos.x - Mathf.FloorToInt(Mathf.RoundToInt(selectionSize.x) / 2.0f);
                    int originY = (int)primarySelection.pos.y - Mathf.FloorToInt(Mathf.RoundToInt(selectionSize.y) / 2.0f);
                    tile = TileForSelection((int)(quad.pos.x - originX), (int)(quad.pos.y - originY));
                }
                if (wraparoundPaintMode)
                {
                    foreach (OrthoDir dir in Enum.GetValues(typeof(OrthoDir)))
                    {
                        UpdateTile(quad, dir, tile);
                    }
                }
                else
                {
                    UpdateTile(quad, OrthoDirExtensions.DirectionOf3D(quad.normal), tile);
                }
            }
        }
        RepaintMesh();
        primarySelection = GetSelectedQuad();
        CaptureSelection(primarySelection);

        PrefabStage prefabStage = PrefabStageUtility.GetPrefabStage(terrain.gameObject);

        if (prefabStage != null)
        {
            EditorSceneManager.MarkSceneDirty(prefabStage.scene);
        }
    }
Пример #2
0
 public OrthoDir DirTo(CellInfo cell)
 {
     return(OrthoDirExtensions.DirectionOf3D(new Vector2Int(cell.x - x, cell.y - y)));
 }
Пример #3
0
 public OrthoDir OrthoDirTo(MapEvent other)
 {
     return(OrthoDirExtensions.DirectionOf3D(location - other.location));
 }
Пример #4
0
 public override OrthoDir DirectionTo(Vector2Int position)
 {
     return(OrthoDirExtensions.DirectionOf3D(position - this.position));
 }