public Tracker(ClientContext context, String path) { rollValue = pitchValue = yawValue = 0.0f; poseInterface = context.GetPoseInterface(path); positionInterface = context.GetPositionInterface(path); orientationInterface = context.GetOrientationInterface(path); poseInterface.StateChanged += PoseInterface_StateChanged; positionInterface.StateChanged += PositionInterface_StateChanged; orientationInterface.StateChanged += OrientationInterface_StateChanged; }
public static void Main(string[] args) { ClientContext.PreloadNativeLibraries(); using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback")) { // This is just one of the paths. You can also use: // /me/hands/right // /me/head using (Interface lefthand = context.getInterface("/me/hands/left")) { TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. var poseInterface = new PoseInterface(lefthand); poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback; // If you just want orientation var orientationInterface = new OrientationInterface(lefthand); orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback; // or position var positionInterface = new PositionInterface(lefthand); positionInterface.StateChanged += TrackerCallbacks.myPositionCallback; bool resetYawMode = false; // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { // toggle between reset yaw mode and normal mode // every 5000 iterations. if (i % 5000 == 0) { resetYawMode = !resetYawMode; if(resetYawMode) { context.SetRoomRotationUsingHead(); } else { context.ClearRoomToWorldTransform(); } } context.update(); } Console.WriteLine("Library shut down; exiting."); } } }
public static void Main(string[] args) { ClientContext.PreloadNativeLibraries(); using (ServerAutoStarter serverAutoStarter = new ServerAutoStarter()) using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback")) { // This is just one of the paths. You can also use: // /me/hands/right // /me/head using (Interface lefthand = context.getInterface("/me/hands/left")) { TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. var poseInterface = new PoseInterface(lefthand); poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback; // If you just want orientation var orientationInterface = new OrientationInterface(lefthand); orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback; // or position var positionInterface = new PositionInterface(lefthand); positionInterface.StateChanged += TrackerCallbacks.myPositionCallback; bool resetYawMode = false; // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { // toggle between reset yaw mode and normal mode // every 5000 iterations. if (i % 5000 == 0) { resetYawMode = !resetYawMode; if (resetYawMode) { context.SetRoomRotationUsingHead(); } else { context.ClearRoomToWorldTransform(); } } context.update(); } Console.WriteLine("Library shut down; exiting."); } } }
public Action Start() { //OSVR clients need an identifier context = new ClientContext("com.osvr.freepieClient"); //OSVR interface for the head Interface head = context.getInterface("/me/head"); //If you just want orientation orientationInterface = new OrientationInterface(head); positionInterface = new PositionInterface(head); //add orientation callback orientationInterface.StateChanged += OrientationInterface_StateChanged; positionInterface.StateChanged += PositionInterface_StateChanged; context.SetRoomRotationUsingHead(); //recenters the hmd position to the current position return(null); }
public static void Main(string[] args) { ClientContext.PreloadNativeLibraries(); using (ClientContext context = new ClientContext("com.osvr.exampleclients.managed.TrackerCallback")) { // This is just one of the paths. You can also use: // /me/hands/right // /me/head using (Interface lefthand = context.getInterface("/me/hands/left")) { TrackerCallbacks callbacks = new TrackerCallbacks(); // The coordinate system is right-handed, withX to the right, Y up, and Z near. var poseInterface = new PoseInterface(lefthand); poseInterface.StateChanged += TrackerCallbacks.myTrackerCallback; // If you just want orientation var orientationInterface = new OrientationInterface(lefthand); orientationInterface.StateChanged += TrackerCallbacks.myOrientationCallback; // or position var positionInterface = new PositionInterface(lefthand); positionInterface.StateChanged += TrackerCallbacks.myPositionCallback; // Pretend that this is your application's main loop for (int i = 0; i < 1000000; ++i) { context.update(); } Console.WriteLine("Library shut down; exiting."); } } }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Start() { vInterface = OrientationInterface.GetInterface(ContextProvider.Context, "/me/head"); }
// Use this for initialization void Start() { Follower = GetComponent<OrientationInterface>(); }