public virtual void PathogenStart() { myOrganManager = GameManager.gameManager.organManager; pathogenSpawner = FindObjectOfType <PathogenSpawner>(); StartCoroutine(MoveAgain()); target = FindClosestCell(); }
void GetReferences() { if (pointsManager == null) { pointsManager = FindObjectOfType <NewPointsManager>(); } if (organManager == null) { organManager = FindObjectOfType <OrganManager>(); } if (playerInput == null) { playerInput = FindObjectOfType <PlayerInput>(); } if (CellViewUI == null) { CellViewUI = FindObjectOfType <CellView_UI_Manager>(); } if (topUIManager == null) { topUIManager = FindObjectOfType <TopUI_Manager>(); } if (OrganViewUI == null) { OrganViewUI = FindObjectOfType <OrganView_Manager>(); } }
void Start() { GM = GameManager.gameManager; if (GM != null) { OM = GM.organManager; } }
void Start() { if (gameManager == null) { gameManager = GameManager.gameManager; } organManager = gameManager.organManager; }
public void CustomStart() { myGameManager = GameManager.gameManager; if (myGameManager != null) { myOrganManager = myGameManager.organManager; } }
public void Start() { gameManager = GameManager.gameManager; if (gameManager != null) { organManager = gameManager.organManager; } }
void OnClick() { if (chosen == false) { chosen = true; chosenPos = Input.mousePosition; OrganManager.RecordNewClick(index); } }
void OnClick() { float level = LevelManager.GetFloatLevel(); Time.timeScale = 1; startBtn.gameObject.SetActive(false); Resume(); if (level == 1) { LevelManager.SetFloatLevel(1.1f); OrganManager.RefreshOrgans(); } if (level == 1.1f) { if (ChangeImage.getChoice() == 7) { LevelManager.SetFloatLevel(2.0f); background.GetComponent <SpriteRenderer>().sprite = (Sprite)backgroundList[1]; } else { SceneManager.LoadScene("BadEnding", LoadSceneMode.Single); } OrganManager.RefreshOrgans(); } if (level == 2.0f) { if (ChangeImage.getChoice() == 21) { LevelManager.SetFloatLevel(3.0f); background.GetComponent <SpriteRenderer>().sprite = (Sprite)backgroundList[2]; } else { SceneManager.LoadScene("BadEnding", LoadSceneMode.Single); } OrganManager.RefreshOrgans(); } if (level == 3.0f) { if (ChangeImage.getChoice() == 4) { LevelManager.SetFloatLevel(4.0f); } else { SceneManager.LoadScene("BadEnding", LoadSceneMode.Single); } OrganManager.RefreshOrgans(); } if (level == 4.0f) { SceneManager.LoadScene("GoodEnding", LoadSceneMode.Single); } // Debug.Log ("level" + LevelManager.GetFloatLevel()); }
public void CustomStart(Sprite OrganSprite, Vector2 eyePos, bool Lungs = false) { gameManager = GameManager.gameManager; if (gameManager != null) { organManager = gameManager.organManager; } UpdateOrgan(OrganSprite, eyePos, Lungs); }
public void CustomStart() { GM = GameManager.gameManager; if (GM != null) { myOrganManager = GM.organManager; } InstantiatePlatalettes(0, myOrganManager.activeOrganType); }
public void itemNameOrganSystemClick(GameObject obj) { Destroy(OrganManager.CurrentOrganObject); string nameOrgan = obj.GetComponent <TMPro.TextMeshProUGUI>().text; GameObject currentOrgan = Resources.Load(nameOrgan) as GameObject; if (currentOrgan != null) { PlayerPrefs.SetString("nameOrgan", nameOrgan); PlayerPrefs.Save(); Organ fakeDataOrgan = new Organ(10, nameOrgan, 1, nameOrgan + " Paragraphs are the building blocks", 0, 0); OrganManager.InitOrgan(nameOrgan, Instantiate(currentOrgan), fakeDataOrgan, false, false); } }
IEnumerator CountDown() { for (int i = 3; i >= 1; i--) { startTxt.text = i.ToString(); yield return(new WaitForSeconds(1)); } startTxt.text = "Dating Start!"; yield return(new WaitForSeconds(1)); OrganManager.RefreshOrgans(); Resume(); LevelManager.SetFloatLevel(1.1f); }
private void Init() { om = new OrganManager(); backPanel = this.transform.GetChild(0).gameObject; namePanel = this.transform.GetChild(1).gameObject; weightPanel = this.transform.GetChild(2).gameObject; descriptionPanel = this.transform.GetChild(3).gameObject; disorderPanel = this.transform.GetChild(4).gameObject; nameText = namePanel.transform.GetChild(0).GetComponent <TextMesh>(); weightText = weightPanel.transform.GetChild(0).GetComponent <TextMesh>(); descriptionText = descriptionPanel.transform.GetChild(0).GetComponent <TextMesh>(); disorderPrefixText = disorderPanel.transform.GetChild(0).GetComponent <TextMesh>(); disorderText = disorderPanel.transform.GetChild(1).GetComponent <TextMesh>(); }
// Update is called once per frame void Update() { if (Timer.GetElapseTime() <= GameStart.getMaxtime()) { result = 0; section = LevelManager.GetLevel() - 1; organNumber = collecteddatas [section].threholds.Count; if (section == 2) { totalNumber = (int)Math.Pow(3, organNumber - 1); } else { totalNumber = (int)Math.Pow(3, organNumber); } float[] scores = OrganManager.loadScore(); if (organNumber == 2) { for (int i = 0; i < organNumber; i++) { // Debug.Log ("index" + collecteddataFirst.threholds [i].index); bloodLevel [i] = scores [collecteddatas [section].threholds [i].index]; // Debug.Log (collecteddatas[section].threholds [i].organ + ": " + bloodLevel [i]); } reaction(bloodLevel); } else { for (int i = 0; i < organNumber; i++) { bloodLevel [i] = scores [collecteddatas [section].threholds [i].index]; // Debug.Log (collecteddatas[section].threholds [i].organ + ": " + bloodLevel [i]); } if (section == 2) { reactionThird(bloodLevel); } else { reaction(bloodLevel); } } } }
// Start is called before the first frame update void Start() { if (PlayerPrefs.HasKey("nameOrgan")) { string nameOrgan = PlayerPrefs.GetString("nameOrgan"); GameObject currentOrgan = Resources.Load(nameOrgan) as GameObject; if (currentOrgan != null) { currentOrganPreference = Instantiate(currentOrgan); Organ fakeDataOrgan = new Organ(10, "Skeletal", 1, "Skeletal Paragraphs are the building blocks", 0, 0); OrganManager.InitOrgan(nameOrgan, currentOrganPreference, fakeDataOrgan, false, false); } } else { Debug.Log("error"); } }
void GetReferences() { if (GM == null) { GM = GameManager.gameManager; } if (GM != null) { if (OM == null) { OM = GM.organManager; } } if (myCanvasGroup == null) { myCanvasGroup = GetComponent <CanvasGroup>(); } }
public void CustomStart() { if (gameManager == null) { gameManager = GameManager.gameManager; } organManager = gameManager.organManager; myOrganViewAnimation = transform.GetComponent <OrganView_UI_Animation>(); plateletManager = FindObjectOfType <PlatletManager>(); organDispalyInfo = FindObjectOfType <OrganInfo>(); plateletManager.CustomStart(); UpdateUnlockedOrgans(); UpdateOrgans(); UpdateButtons(); SetOrganIndicator(); UpdateNewOrganUI(); AudioManager.Instance.Play("Music"); }
// Start is called before the first frame update void Start() { myOrganManager = GameManager.gameManager.organManager; }
void Awake() { Instance = this; failedOrgans = new Dictionary<OrganType, FailedOrgan>(); organsToFail = new Dictionary<OrganType, FailedOrgan>(); //Populate Dictionary organsToFail.Add(OrganType.Heart, new FailedHeart()); organsToFail.Add(OrganType.Lungs, new FailedLungs()); organsToFail.Add(OrganType.Legs, new FailedLegs()); }
public void CustomStart() { myOrganManager = GameManager.gameManager.organManager; }
public void CustomStart() { myOrganManager = GameManager.gameManager.organManager; //UpdateCellCost(); }
public void CustomStart() { myCellMerger = GetComponent <CellMerger>(); myOrganManager = GameManager.gameManager.organManager; }