/// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector3">point</see> in world coordinates of the ordinate dimension.</param>
 /// <param name="referencePoint">Base location <see cref="Vector3">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="length">Length of the dimension line.</param>
 /// <param name="axis">Local axis that measures the ordinate dimension.</param>
 /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
 /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
 /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
 public OrdinateDimension(Vector3 origin, Vector2 referencePoint, double length, OrdinateDimensionAxis axis, double rotation, DimensionStyle style)
     : base(DimensionType.Ordinate)
 {
     this.origin = origin;
     this.rotation = MathHelper.NormalizeAngle(rotation);
     this.length = length;
     this.referencePoint = referencePoint;
     this.axis = axis;
     this.style = style;
 }
Пример #2
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 /// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector3">point</see> in world coordinates of the ordinate dimension.</param>
 /// <param name="referencePoint">Base location <see cref="Vector3">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="length">Length of the dimension line.</param>
 /// <param name="axis">Local axis that measures the ordinate dimension.</param>
 /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
 /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
 /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
 public OrdinateDimension(Vector3 origin, Vector2 referencePoint, double length, OrdinateDimensionAxis axis, double rotation, DimensionStyle style)
     : base(DimensionType.Ordinate)
 {
     this.origin         = origin;
     this.rotation       = rotation;
     this.length         = length;
     this.referencePoint = referencePoint;
     this.axis           = axis;
     this.style          = style;
 }
Пример #3
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 /// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="featurePoint">Base location <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="leaderEndPoint">Leader end <see cref="Vector2">point</see> in local coordinates of the ordinate dimension</param>
 /// <param name="axis">Length of the dimension line.</param>
 /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
 public OrdinateDimension(Vector2 origin, Vector2 featurePoint, Vector2 leaderEndPoint, OrdinateDimensionAxis axis, DimensionStyle style)
     : base(DimensionType.Ordinate)
 {
     this.defPoint     = origin;
     this.firstPoint   = featurePoint;
     this.secondPoint  = leaderEndPoint;
     this.textRefPoint = leaderEndPoint;
     this.axis         = axis;
     this.rotation     = 0.0;
     this.Style        = style ?? throw new ArgumentNullException(nameof(style));
 }
Пример #4
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        /// <summary>
        /// Initializes a new instance of the <c>OrdinateDimension</c> class.
        /// </summary>
        /// <param name="origin">Origin <see cref="Vector3">point</see> in world coordinates of the ordinate dimension.</param>
        /// <param name="referencePoint">Base location <see cref="Vector3">point</see> in local coordinates of the ordinate dimension.</param>
        /// <param name="length">Length of the dimension line.</param>
        /// <param name="axis">Local axis that measures the ordinate dimension.</param>
        /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
        /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
        /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
        public OrdinateDimension(Vector2 origin, Vector2 referencePoint, double length, OrdinateDimensionAxis axis, double rotation, DimensionStyle style)
            : base(DimensionType.Ordinate)
        {
            this.origin = origin;
            this.rotation = MathHelper.NormalizeAngle(rotation);
            this.length = length;
            this.referencePoint = referencePoint;
            this.axis = axis;

            if (style == null)
                throw new ArgumentNullException(nameof(style));
            this.Style = style;
        }
Пример #5
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        /// <summary>
        /// Moves, scales, and/or rotates the current entity given a 3x3 transformation matrix and a translation vector.
        /// </summary>
        /// <param name="transformation">Transformation matrix.</param>
        /// <param name="translation">Translation vector.</param>
        public override void TransformBy(Matrix3 transformation, Vector3 translation)
        {
            Vector2 newStart;
            Vector2 newEnd;
            Vector3 newNormal;
            double  newElevation;
            double  newRotation;

            newNormal = transformation * Normal;

            Matrix3 transOW = MathHelper.ArbitraryAxis(Normal);
            Matrix3 transWO = MathHelper.ArbitraryAxis(newNormal).Transpose();

            Vector3 axis = transOW * Vector3.UnitX;

            axis = transformation * axis;
            axis = transWO * axis;
            double angle = Vector2.Angle(new Vector2(axis.X, axis.Y));

            newRotation = angle * MathHelper.RadToDeg;

            Vector3 v = transOW * new Vector3(FeaturePoint.X, FeaturePoint.Y, Elevation);

            v            = transformation * v + translation;
            v            = transWO * v;
            newStart     = new Vector2(v.X, v.Y);
            newElevation = v.Z;

            v      = transOW * new Vector3(LeaderEndPoint.X, LeaderEndPoint.Y, Elevation);
            v      = transformation * v + translation;
            v      = transWO * v;
            newEnd = new Vector2(v.X, v.Y);

            v            = transOW * new Vector3(textRefPoint.X, textRefPoint.Y, Elevation);
            v            = transformation * v + translation;
            v            = transWO * v;
            textRefPoint = new Vector2(v.X, v.Y);

            v        = transOW * new Vector3(defPoint.X, defPoint.Y, Elevation);
            v        = transformation * v + translation;
            v        = transWO * v;
            defPoint = new Vector2(v.X, v.Y);

            Rotation      += newRotation;
            FeaturePoint   = newStart;
            LeaderEndPoint = newEnd;
            Elevation      = newElevation;
            Normal         = newNormal;
        }
Пример #6
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        /// <summary>
        /// Initializes a new instance of the <c>OrdinateDimension</c> class.
        /// </summary>
        /// <param name="origin">Origin <see cref="Vector3">point</see> in world coordinates of the ordinate dimension.</param>
        /// <param name="referencePoint">Base location <see cref="Vector3">point</see> in local coordinates of the ordinate dimension.</param>
        /// <param name="length">Length of the dimension line.</param>
        /// <param name="axis">Local axis that measures the ordinate dimension.</param>
        /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
        /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
        /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
        public OrdinateDimension(Vector2 origin, Vector2 referencePoint, double length, OrdinateDimensionAxis axis, double rotation, DimensionStyle style)
            : base(DimensionType.Ordinate)
        {
            this.origin         = origin;
            this.rotation       = MathHelper.NormalizeAngle(rotation);
            this.length         = length;
            this.referencePoint = referencePoint;
            this.axis           = axis;

            if (style == null)
            {
                throw new ArgumentNullException(nameof(style));
            }
            this.Style = style;
        }
Пример #7
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        /// <summary>
        /// Initializes a new instance of the <c>OrdinateDimension</c> class.
        /// </summary>
        /// <param name="origin">Origin <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
        /// <param name="featurePoint">Base location <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
        /// <param name="leaderEndPoint">Leader end <see cref="Vector2">point</see> in local coordinates of the ordinate dimension</param>
        /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
        /// <remarks>
        /// Uses the difference between the feature location and the leader endpoint to determine whether it is an X or a Y ordinate dimension.
        /// If the difference in the Y ordinate is greater, the dimension measures the X ordinate. Otherwise, it measures the Y ordinate.
        /// </remarks>
        public OrdinateDimension(Vector2 origin, Vector2 featurePoint, Vector2 leaderEndPoint, DimensionStyle style)
            : base(DimensionType.Ordinate)
        {
            this.defPoint     = origin;
            this.firstPoint   = featurePoint;
            this.secondPoint  = leaderEndPoint;
            this.textRefPoint = leaderEndPoint;
            Vector2 vec = leaderEndPoint - featurePoint;

            this.axis     = vec.Y > vec.X ? OrdinateDimensionAxis.X : OrdinateDimensionAxis.Y;
            this.rotation = 0.0;
            if (style == null)
            {
                throw new ArgumentNullException(nameof(style));
            }
            this.Style = style;
        }
Пример #8
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        /// <summary>
        /// Initializes a new instance of the <c>OrdinateDimension</c> class.
        /// </summary>
        /// <param name="origin">Origin <see cref="Vector3">point</see> in world coordinates of the ordinate dimension.</param>
        /// <param name="featurePoint">Base location <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
        /// <param name="length">Length of the dimension line.</param>
        /// <param name="axis">Local axis that measures the ordinate dimension.</param>
        /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
        /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
        /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
        public OrdinateDimension(Vector2 origin, Vector2 featurePoint, double length, OrdinateDimensionAxis axis, double rotation, DimensionStyle style)
            : base(DimensionType.Ordinate)
        {
            this.defPoint   = origin;
            this.rotation   = MathHelper.NormalizeAngle(rotation);
            this.firstPoint = featurePoint;
            this.axis       = axis;

            this.Style = style ?? throw new ArgumentNullException(nameof(style));

            double angle = rotation * MathHelper.DegToRad;

            if (this.Axis == OrdinateDimensionAxis.X)
            {
                angle += MathHelper.HalfPI;
            }

            this.secondPoint  = Vector2.Polar(featurePoint, length, angle);
            this.textRefPoint = this.secondPoint;
        }
Пример #9
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 /// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector2">point</see> of the ordinate dimension.</param>
 /// <param name="featurePoint">Base location <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="length">Length of the dimension line.</param>
 /// <param name="axis">Length of the dimension line.</param>
 /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
 /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
 public OrdinateDimension(Vector2 origin, Vector2 featurePoint, double length, OrdinateDimensionAxis axis, double rotation)
     : this(origin, featurePoint, length, axis, rotation, DimensionStyle.Default)
 {
 }
Пример #10
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 /// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector2">point</see> of the ordinate dimension.</param>
 /// <param name="featurePoint">Base location <see cref="Vector2">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="length">Length of the dimension line.</param>
 /// <param name="axis">Length of the dimension line.</param>
 /// <param name="style">The <see cref="DimensionStyle">style</see> to use with the dimension.</param>
 /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
 public OrdinateDimension(Vector2 origin, Vector2 featurePoint, double length, OrdinateDimensionAxis axis, DimensionStyle style)
     : this(origin, featurePoint, length, axis, 0.0, style)
 {
 }
Пример #11
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 /// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector3">point</see> of the ordinate dimension.</param>
 /// <param name="referencePoint">Base location <see cref="Vector3">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="length">Length of the dimension line.</param>
 /// <param name="axis">Length of the dimension line.</param>
 /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
 /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
 public OrdinateDimension(Vector3 origin, Vector2 referencePoint, double length, double rotation, OrdinateDimensionAxis axis)
     : this(origin, referencePoint, length, axis, rotation, DimensionStyle.Default)
 {
 }
Пример #12
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 /// <summary>
 /// Initializes a new instance of the <c>OrdinateDimension</c> class.
 /// </summary>
 /// <param name="origin">Origin <see cref="Vector2">point</see> of the ordinate dimension.</param>
 /// <param name="referencePoint">Base location <see cref="Vector3">point</see> in local coordinates of the ordinate dimension.</param>
 /// <param name="length">Length of the dimension line.</param>
 /// <param name="axis">Length of the dimension line.</param>
 /// <param name="rotation">Angle of rotation in degrees of the dimension lines.</param>
 /// <remarks>The local coordinate system of the dimension is defined by the dimension normal and the rotation value.</remarks>
 public OrdinateDimension(Vector2 origin, Vector2 referencePoint, double length, double rotation, OrdinateDimensionAxis axis)
     : this(origin, referencePoint, length, axis, rotation, DimensionStyle.Default)
 {
 }
Пример #13
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        private OrdinateDimension ReadOrdinateDimension(Vector3 defPoint, OrdinateDimensionAxis axis, Vector3 normal, double rotation)
        {
            Vector3 firstPoint = Vector3.Zero;
            Vector3 secondPoint = Vector3.Zero;

            List<XData> xData = new List<XData>();

            while (this.chunk.Code != 0)
            {
                switch (this.chunk.Code)
                {
                    case 13:
                        firstPoint.X = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 23:
                        firstPoint.Y = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 33:
                        firstPoint.Z = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 14:
                        secondPoint.X = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 24:
                        secondPoint.Y = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 34:
                        secondPoint.Z = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 1001:
                        string appId = this.DecodeEncodedNonAsciiCharacters(this.chunk.ReadString());
                        XData data = this.ReadXDataRecord(this.GetApplicationRegistry(appId));
                        xData.Add(data);
                        break;
                    default:
                        if (this.chunk.Code >= 1000 && this.chunk.Code <= 1071)
                            throw new Exception("The extended data of an entity must start with the application registry code.");
                        this.chunk.Next();
                        break;
                }
            }
            Vector3 localPoint = MathHelper.Transform(defPoint, normal, CoordinateSystem.World, CoordinateSystem.Object);

            Vector2 refCenter = new Vector2(localPoint.X, localPoint.Y);

            localPoint = MathHelper.Transform(firstPoint, normal, CoordinateSystem.World, CoordinateSystem.Object);

            Vector2 firstRef = MathHelper.Transform(new Vector2(localPoint.X, localPoint.Y) - refCenter, rotation*MathHelper.DegToRad, CoordinateSystem.World, CoordinateSystem.Object);

            localPoint = MathHelper.Transform(secondPoint, normal, CoordinateSystem.World, CoordinateSystem.Object);
            Vector2 secondRef = MathHelper.Transform(new Vector2(localPoint.X, localPoint.Y) - refCenter, rotation*MathHelper.DegToRad, CoordinateSystem.World, CoordinateSystem.Object);

            double length = axis == OrdinateDimensionAxis.X ? secondRef.Y - firstRef.Y : secondRef.X - firstRef.X;

            OrdinateDimension entity = new OrdinateDimension
            {
                Origin = refCenter,
                ReferencePoint = firstRef,
                Length = length,
                Rotation = rotation,
                Axis = axis
            };

            entity.XData.AddRange(xData);

            return entity;
        }