Пример #1
0
        private IPickHeuristic MakePickHeuristic(WavePropagator wavePropagator, TilePropagatorOptions options)
        {
            var waveFrequencySets      = options.Weights == null ? null : GetFrequencySets(options.Weights, tileModelMapping);
            var randomDouble           = wavePropagator.RandomDouble;
            var patternTopology        = wavePropagator.Topology;
            var pathConstraint         = options.Constraints?.OfType <EdgedPathConstraint>().FirstOrDefault();
            var pathPickHeuristic      = pathConstraint != null && pathConstraint.UsePickHeuristic;
            var connectedConstraint    = options.Constraints?.OfType <ConnectedConstraint>().FirstOrDefault();
            var connectedPickHeuristic = connectedConstraint != null && connectedConstraint.UsePickHeuristic;

            // Use the appropriate random picker
            // Generally this is HeapEntropyTracker, but it doesn't support some features
            // so there's a few slower implementations for that
            IRandomPicker randomPicker;

            if (options.PickHeuristicType == PickHeuristicType.Ordered)
            {
                randomPicker = new OrderedRandomPicker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask);
            }
            else if (waveFrequencySets != null)
            {
                var entropyTracker = new ArrayPriorityEntropyTracker(wavePropagator.Wave, waveFrequencySets, patternTopology.Mask);
                entropyTracker.Reset();
                wavePropagator.AddTracker(entropyTracker);
                randomPicker = entropyTracker;
            }
            else if (pathPickHeuristic || connectedPickHeuristic)
            {
                var entropyTracker = new EntropyTracker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask);
                entropyTracker.Reset();
                wavePropagator.AddTracker(entropyTracker);
                randomPicker = entropyTracker;
            }
            else
            {
                var entropyTracker = new HeapEntropyTracker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask, randomDouble);
                entropyTracker.Reset();
                wavePropagator.AddTracker(entropyTracker);
                randomPicker = entropyTracker;
            }

            IPickHeuristic heuristic = new RandomPickerHeuristic(randomPicker, randomDouble);

            if (pathPickHeuristic)
            {
                heuristic = pathConstraint.GetHeuristic(
                    randomPicker,
                    randomDouble,
                    this,
                    tileModelMapping,
                    heuristic);
            }

            if (connectedPickHeuristic)
            {
                heuristic = connectedConstraint.GetHeuristic(
                    randomPicker,
                    randomDouble,
                    this,
                    tileModelMapping,
                    heuristic);
            }

            return(heuristic);
        }
Пример #2
0
        public TilePropagator(TileModel tileModel, ITopology topology, TilePropagatorOptions options)
        {
            this.tileModel = tileModel;
            this.topology  = topology;

            var overlapping = tileModel as OverlappingModel;

            tileModelMapping = tileModel.GetTileModelMapping(topology);
            var patternTopology = tileModelMapping.PatternTopology;
            var patternModel    = tileModelMapping.PatternModel;

            var waveConstraints =
                (options.Constraints?.Select(x => new TileConstraintAdaptor(x, this)).ToArray() ?? Enumerable.Empty <IWaveConstraint>())
                .ToArray();

            var waveFrequencySets = options.Weights == null ? null : GetFrequencySets(options.Weights, tileModelMapping);

#pragma warning disable CS0618 // Type or member is obsolete
            var randomDouble = options.RandomDouble ?? (options.Random ?? new Random()).NextDouble;
#pragma warning restore CS0618 // Type or member is obsolete

            IPickHeuristic MakePickHeuristic(WavePropagator wavePropagator)
            {
                IRandomPicker randomPicker;

                if (options.PickHeuristicType == PickHeuristicType.Ordered)
                {
                    randomPicker = new OrderedRandomPicker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask);
                }
                else if (waveFrequencySets != null)
                {
                    var entropyTracker = new ArrayPriorityEntropyTracker(wavePropagator.Wave, waveFrequencySets, patternTopology.Mask);
                    entropyTracker.Reset();
                    wavePropagator.AddTracker(entropyTracker);
                    randomPicker = entropyTracker;
                }
                else
                {
                    var entropyTracker = new EntropyTracker(wavePropagator.Wave, wavePropagator.Frequencies, patternTopology.Mask);
                    entropyTracker.Reset();
                    wavePropagator.AddTracker(entropyTracker);
                    randomPicker = entropyTracker;
                }
                IPickHeuristic heuristic = new RandomPickerHeuristic(randomPicker, randomDouble);

                var pathConstraint = options.Constraints?.OfType <EdgedPathConstraint>().FirstOrDefault();

                if (pathConstraint != null && pathConstraint.UsePickHeuristic)
                {
                    heuristic = pathConstraint.GetHeuristic(
                        randomPicker,
                        randomDouble,
                        this,
                        tileModelMapping,
                        heuristic);
                }

                var connectedConstraint = options.Constraints?.OfType <ConnectedConstraint>().FirstOrDefault();

                if (connectedConstraint != null && connectedConstraint.UsePickHeuristic)
                {
                    heuristic = connectedConstraint.GetHeuristic(
                        randomPicker,
                        randomDouble,
                        this,
                        tileModelMapping,
                        heuristic);
                }

                return(heuristic);
            }

            var wavePropagatorOptions = new WavePropagatorOptions
            {
                BackTrackDepth       = options.BackTrackDepth,
                RandomDouble         = randomDouble,
                Constraints          = waveConstraints,
                PickHeuristicFactory = MakePickHeuristic,
                Clear = false,
                ModelConstraintAlgorithm = options.ModelConstraintAlgorithm,
            };

            this.wavePropagator = new WavePropagator(
                patternModel,
                patternTopology,
                wavePropagatorOptions);
            wavePropagator.Clear();
        }