// Start is called before the first frame update void Start() { var rectangles = new OrderedDynamicArray <Rectangle>(); rectangles.Add(new Rectangle(3, 4)); rectangles.Add(new Rectangle(2, 2)); rectangles.Add(new Rectangle(1, 2)); }
private void Start() { rectangles.Add(new Rectangle(3, 2)); rectangles.Add(new Rectangle(2, 2)); rectangles.Add(new Rectangle(1, 2)); for (int i = 0; i < rectangles.Count; i++) { lines.Add(Instantiate(linePrefab)); } for (int i = 0; i < lines.Count; i++) { Vector2 size = new Vector2(rectangles.GetElement(i).Width, rectangles.GetElement(i).Height); lines[i].GetComponent <LineManager>().DrawRectangle(positions[i].transform.position, size); } }