// Start is called before the first frame update void Start() { chars = new Polimorfismo[2]; chars[0] = new ManCharacter(); chars[1] = new OrcCharacter(); EnterTaverna(); }
//-----------------------------------------【Start()函数】--------------------------------------------- // 说明:此函数仅在Update函数第一次被调用前被调用,常用于进行数据的初始化 //-------------------------------------------------------------------------------------------------------- void Start() { //初始化,设定酒馆的NPC数组大小 Characters = new MyCharacter[5]; //进一步初始化酒馆的NPC数组,用不同类型的人物类填充该数组 Characters[0] = new ManCharacter(); Characters[1] = new WomanCharacter(); Characters[2] = new OrcCharacter(); Characters[3] = new ManCharacter(); Characters[4] = new WomanCharacter(); //调用EnterTavern()函数 EnterTavern(); }