attack() публичный Метод

public attack ( ) : void
Результат void
Пример #1
0
    void OnCollisionEnter2D(Collision2D collider)
    {
        HeroRabbit rabbit = collider.gameObject.GetComponent <HeroRabbit> ();
        Orc        orc    = this.transform.parent.gameObject.GetComponent <Orc>();

        if (rabbit != null && !orc.dying)
        {
            StartCoroutine(orc.attack(rabbit));
        }
    }