Пример #1
0
    public void UnregisterCharacter(CharacterController character)
    {
        OrbittingRigidBody body = character.GetComponent <OrbittingRigidBody>();

        planetsByCharacter.Remove(body);
        body.OnOrbitCenterChanged -= planetChangeDelegates[body];
        planetChangeDelegates.Remove(body);
    }
Пример #2
0
    public void RegisterCharacter(CharacterController character)
    {
        OrbittingRigidBody body = character.GetComponent <OrbittingRigidBody>();

        planetsByCharacter.Add(body, null);
        planetChangeDelegates.Add(body, () => UpdatePlanetoid(body));
        body.OnOrbitCenterChanged += planetChangeDelegates[body];
    }
 private void Awake()
 {
     body     = GetComponent <OrbittingRigidBody>();
     renderer = GetComponent <SpriteRenderer>();
     trail    = GetComponent <TrailRenderer>();
     body.OnOrbitCenterChanged += UpdateOrbitVars;
     startTime = Time.time;
 }
 void Awake()
 {
     lastShot    = -shotCooldownTime;
     lastAttack  = -attackCooldownTime;
     body        = GetComponent <OrbittingRigidBody>();
     animator    = GetComponent <Animator>();
     collider    = GetComponent <BoxCollider2D>();
     facingRight = true;
 }
Пример #5
0
 private void Awake()
 {
     body = GetComponentInParent <OrbittingRigidBody>();
 }
Пример #6
0
    private void UpdatePlanetoid(OrbittingRigidBody body)
    {
        Collider2D gravityField = body.orbitCenter.GetComponent <Collider2D>();

        planetsByCharacter[body] = gravityField;
    }