public void ActivateOrbitingStars(float screenWidth, float screenHeight) { Random randomizer = new Random(); for (int i = 0; i < 20; i++) { OrbitingStarParticle star = new OrbitingStarParticle(randomizer.Next((int)screenWidth) - screenWidth / 2, randomizer.Next((int)screenHeight) - screenHeight / 2, Height, randomizer, CreateColor(255, 255, 255)); star.SetTarget(0, 0); AddChild(star); star.SteerToTarget(); } }
public void ActivateOrbitingStars(float screenWidth, float screenHeight) { Random randomizer = new Random(); for (int i = 0; i < 30; i++) { OrbitingStarParticle star = new OrbitingStarParticle(randomizer.Next((int)screenWidth) + screenWidth / 2, randomizer.Next((int)screenHeight) + screenHeight / 2, Radius / 4, randomizer, SKColor.FromHsl(21, 78, randomizer.Next(0, 6)) ); //OrbitingStarParticle star = new OrbitingStarParticle(randomizer.Next((int)screenWidth) - screenWidth / 2, randomizer.Next((int)screenHeight) - screenHeight / 2, Radius / 4, randomizer, CreateColor(0, 0, 0)); star.SetTarget(0, 0); AddChild(star); _listOfStarParticles.Add(star); star.SteerToTarget(); } }