Пример #1
0
    /// <summary>
    /// 세 재료 오브 name을 인자로 주면, 이들을 조합해 나오는 오브의 id를 반환합니다.
    /// 만약 조합 레시피가 존재하지 않으면 -1을 반환합니다.
    /// 만약 오브가 아닌 것이 포함되어 있으면 -2를 반환합니다.
    /// </summary>
    /// <param name="orbName1"></param>
    /// <param name="orbName2"></param>
    /// <param name="orbName3"></param>
    /// <returns></returns>
    public int FindOrbCombResultID(string orbName1, string orbName2, string orbName3)
    {
        int id1 = FindItemID(orbName1), id2 = FindItemID(orbName2), id3 = FindItemID(orbName3);

        if (id1 >= 100 && id2 >= 100 && id3 >= 100)
        {
            OrbIngredient oi = new OrbIngredient(id1, id2, id3);
            if (orbRecipe.ContainsKey(oi))
            {
                return(orbRecipe[oi]);
            }
            else
            {
                return(-1);
            }
        }
        return(-2);
    }
Пример #2
0
    // Read Data and parse it to initialize managers.
    void Awake()
    {
        ItemManager   im = GetComponent <ItemManager>();
        EnemyManager  em = GetComponent <EnemyManager>();
        MapManager    mm = GetComponent <MapManager>();
        StringManager sm = GetComponent <StringManager>();

        im.itemInfo   = new Dictionary <int, ItemInfo>();
        im.orbRecipe  = new Dictionary <OrbIngredient, int>();
        em.enemyInfo  = new Dictionary <int, EnemyInfo>();
        mm.mapInfo    = new Dictionary <int, MapInfo>();
        sm.dictionary = new Dictionary <string, List <string> >();

        TextAsset itemData        = Resources.Load("Data/Item") as TextAsset;
        TextAsset orbData         = Resources.Load("Data/Orb") as TextAsset;
        TextAsset monsterData     = Resources.Load("Data/Monster") as TextAsset;
        TextAsset mapData         = Resources.Load("Data/Map") as TextAsset;
        TextAsset translationData = Resources.Load("Data/Translation") as TextAsset;

        string[] itemLine        = itemData.text.Split('\n');
        string[] orbLine         = orbData.text.Split('\n');
        string[] monsterLine     = monsterData.text.Split('\n');
        string[] mapLine         = mapData.text.Split('\n');
        string[] translationLine = translationData.text.Split('\n');

        #region Parse Item.txt
        foreach (string l in itemLine)
        {
            if (l.StartsWith("#"))
            {
                continue;
            }
            string[] token = l.Split(' ');

            if (token.Length != 4 && token.Length != 6)
            {
                Error("Item");
            }

            ItemInfo ii = new ItemInfo();

            // token[0] : id
            ii.name    = StringManager.ReplaceUnderbar(token[1]);
            ii.type    = ItemInfo.Type.Consumable;
            ii.tooltip = StringManager.ReplaceUnderbar(token[2]);
            ii.price   = int.Parse(token[3]);

            if (token.Length == 6)
            {
                ii.effectName  = StringManager.ToPascalCase(token[4]);
                ii.effectParam = int.Parse(token[5]);
            }
            im.itemInfo.Add(int.Parse(token[0]), ii);
        }
        #endregion

        #region Parse Orb.txt
        foreach (string l in orbLine)
        {
            if (l.StartsWith("#"))
            {
                continue;
            }
            string[] token = l.Split(' ');

            if (token.Length != 9 && token.Length != 13 && token.Length != 15)
            {
                Error("Orb");
            }

            ItemInfo ii = new ItemInfo();

            // token[0] : id
            ii.name    = StringManager.ReplaceUnderbar(token[1]);
            ii.type    = ItemInfo.Type.Orb;
            ii.tooltip = StringManager.ReplaceUnderbar(token[2]);
            ii.level   = int.Parse(token[3]);
            switch (int.Parse(token[4]))
            {
            case 0:
                ii.usage = ItemInfo.Usage.None;
                break;

            case 1:
                ii.usage = ItemInfo.Usage.Weapon;
                break;

            case 2:
                ii.usage = ItemInfo.Usage.Armor;
                break;

            default:
                ii.usage = ItemInfo.Usage.None;
                break;
            }
            ii.stat  = new Element(int.Parse(token[5]), int.Parse(token[6]), int.Parse(token[7]));
            ii.price = int.Parse(token[8]);

            if (token.Length > 9)
            {
                if (!token[9].Equals("|"))
                {
                    // 특수 효과가 있는 경우
                    ii.effectName  = StringManager.ToPascalCase(token[9]);
                    ii.effectParam = int.Parse(token[10]);
                    if (token.Length == 15)
                    {
                        // 재료가 있는 경우
                        // token[11] : '|'
                        OrbIngredient oi = new OrbIngredient(int.Parse(token[12]), int.Parse(token[13]), int.Parse(token[14]));
                        im.orbRecipe.Add(oi, int.Parse(token[0]));
                    }
                    else
                    {
                        Error("Orb");
                    }
                }
                else if (token.Length == 13)
                {
                    // 특수 효과는 없고 재료가 있는 경우
                    // token[9] : '|'
                    OrbIngredient oi = new OrbIngredient(int.Parse(token[10]), int.Parse(token[11]), int.Parse(token[12]));
                    im.orbRecipe.Add(oi, int.Parse(token[0]));
                }
                else
                {
                    Error("Orb");
                }
            }
            im.itemInfo.Add(int.Parse(token[0]), ii);
        }
        #endregion

        #region Parse Monster.txt
        int       multiLine = -1;
        int       enemyID   = 0;
        EnemyInfo ei        = new EnemyInfo();
        foreach (string l in monsterLine)
        {
            if (l.StartsWith("#"))
            {
                continue;
            }
            else if (l.StartsWith("|"))
            {
                multiLine++;
            }
            else if (multiLine == -1)
            {
                multiLine = 0;
            }
            else
            {
                Error("Monster");
            }

            string[] token = l.Split(' ');

            if (multiLine == 0)
            {
                if (token.Length != 5)
                {
                    Error("Monster");
                }

                ei = new EnemyInfo();

                enemyID = int.Parse(token[0]);
                ei.name = StringManager.ReplaceUnderbar(token[1]);
                switch (int.Parse(token[2]))
                {
                case 0:
                    ei.type = EnemyInfo.Type.Normal;
                    break;

                case 1:
                    ei.type = EnemyInfo.Type.Elite;
                    break;

                case 2:
                    ei.type = EnemyInfo.Type.Boss;
                    break;

                default:
                    ei.type = EnemyInfo.Type.Normal;
                    break;
                }
                ei.size      = int.Parse(token[3]);
                ei.maxHealth = int.Parse(token[4]);
            }
            else if (multiLine == 1)
            {
                if (token.Length != 9)
                {
                    Error("Monster");
                }

                // token[0] : '|'
                Weapon w = new Weapon();
                w.name         = StringManager.ReplaceUnderbar(token[1]);
                w.element      = new Element(int.Parse(token[2]), int.Parse(token[3]), int.Parse(token[4]));
                ei.weaponDelta = new Element(int.Parse(token[5]), int.Parse(token[6]), int.Parse(token[7]));
                w.range        = int.Parse(token[8]);

                ei.weapon = w;
            }
            else if (multiLine == 2)
            {
                if (token.Length != 7)
                {
                    Error("Monster");
                }

                // token[0] : '|'
                Armor a = new Armor();
                a.element     = new Element(int.Parse(token[1]), int.Parse(token[2]), int.Parse(token[3]));
                ei.armorDelta = new Element(int.Parse(token[4]), int.Parse(token[5]), int.Parse(token[6]));

                ei.armor = a;
            }
            else if (multiLine == 3)
            {
                if (token.Length != 5)
                {
                    Error("Monster");
                }

                // token[0] : '|'
                switch (int.Parse(token[1]))
                {
                case 0:
                    ei.distanceType = EnemyMover.DistanceType.Manhattan;
                    break;

                case 1:
                    ei.distanceType = EnemyMover.DistanceType.Chebyshev;
                    break;

                default:
                    ei.distanceType = EnemyMover.DistanceType.None;
                    break;
                }
                ei.sightDistance = int.Parse(token[2]);
                ei.leaveDistance = int.Parse(token[3]);
                ei.gold          = int.Parse(token[4]);
            }
            else if (multiLine == 4)
            {
                if (token.Length % 4 != 0)
                {
                    Error("Monster");
                }

                // token[0] : '|'

                ei.dropItems = new List <EnemyDropItemInfo>();
                EnemyDropItemInfo di = new EnemyDropItemInfo();
                for (int i = 0; i < token.Length; i++)
                {
                    switch (i % 4)
                    {
                    case 1:
                        di        = new EnemyDropItemInfo();
                        di.itemID = int.Parse(token[i]);
                        break;

                    case 2:
                        di.count = int.Parse(token[i]);
                        break;

                    case 3:
                        di.probability = float.Parse(token[i]);

                        // di를 deep copy하여 ei.dropItems에 추가 (C# 3.0 문법)
                        ei.dropItems.Add(di.Clone());
                        break;
                    }
                }

                // ei를 deep copy하여 em.enemyInfo에 추가 (C# 3.0 문법)
                em.enemyInfo.Add(enemyID, ei.Clone());
                multiLine = -1;
            }
        }
        #endregion

        #region Parse Map.txt
        foreach (string l in mapLine)
        {
            if (l.StartsWith("#"))
            {
                continue;
            }
            string[] token = l.Split(' ');

            MapInfo mi = new MapInfo();

            // token[0] : id
            mi.name            = StringManager.ReplaceUnderbar(token[1]);
            mi.level           = int.Parse(token[2]);
            mi.width           = int.Parse(token[3]);
            mi.height          = int.Parse(token[4]);
            mi.backgroundColor = new Color(float.Parse(token[5]), float.Parse(token[6]), float.Parse(token[7]));
            mi.backgroundMusic = StringManager.ReplaceUnderbar(token[8]);
            mi.turnLimit       = int.Parse(token[9]);

            if (!token[10].Equals("|"))
            {
                Error("Map");
            }

            int i = 11;
            mi.tilePrefab = new List <GameObject>();
            for (i = 11; i < token.Length; i++)
            {
                if (token[i].Equals("|"))
                {
                    break;
                }
                MapTile mt = GetComponent <TileManager>().tiles[int.Parse(token[i])];
                if (mt != null)
                {
                    mi.tilePrefab.Add(mt.gameObject);
                }
            }

            for (i = i + 1; i < token.Length; i++)
            {
                if (token[i].Equals("|"))
                {
                    break;
                }
                mi.enemiesID.Add(int.Parse(token[i]));
            }

            for (i = i + 1; i < token.Length; i++)
            {
                mi.interactablesID.Add(int.Parse(token[i]));
            }

            mm.mapInfo.Add(int.Parse(token[0]), mi);
        }
        #endregion

        #region Parse Translation.txt
        foreach (string l in translationLine)
        {
            if (l.StartsWith("#"))
            {
                continue;
            }
            string[] token = l.Split(' ');

            List <string> ti = new List <string>();

            // token[0] : id
            for (int j = 0; j < token.Length; j++)
            {
                ti.Add(StringManager.ReplaceUnderbar(token[j]));
            }

            sm.dictionary.Add(StringManager.ReplaceUnderbar(token[0]), ti);
        }
        #endregion

        if (SceneManager.GetActiveScene().name.Equals("Town"))
        {
            LoadGame();
        }
        else
        {
            InitializeGame();
        }
    }