public void incrementNumOrbs() { ogc = GameObject.FindGameObjectWithTag ("OrbGUI").GetComponent<OrbGUIController> (); Debug.Log ("incrementNumOrbs called"); numOrbs++; if (ogc != null) ogc.SetGUI (numOrbs); else Debug.Log ("doesn't have ogc"); Debug.Log ("numOrbs: " + numOrbs); }
void OnLevelWasLoaded(int level) { if (level == 0) resetCheckPoint (); sm = GameObject.FindGameObjectWithTag ("SoundManager").GetComponent<SoundManager> (); ending1 = GameObject.FindGameObjectWithTag ("Ending1").GetComponent<Image>(); ending2 = GameObject.FindGameObjectWithTag ("Ending2").GetComponent<Image>(); ogc = GameObject.FindGameObjectWithTag ("OrbGUI").GetComponent<OrbGUIController> (); if (ogc != null) Debug.Log ("has ogc"); }