void Awake()
        {
            var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_gravityInput, m_displayHealthBarsInput, m_displayMinimapInput,
                                                     m_runInBackgroundInput, m_drawLineFromGunInput };

            foreach (var input in inputs)
            {
                input.category = "MISC";
                OptionsWindow.RegisterInput(input);
            }
        }
Пример #2
0
        void Awake()
        {
            s_qualitySettingsNames = m_qualityLevelInput.Options = Quality.names;

            var inputs = new OptionsWindow.Input[] { m_fpsInput, m_antiAliasingInput, m_qualityLevelInput, m_shadowQualityInput, m_shadowDistanceInput,
                                                     m_shadowProjectionInput, m_shadowResolutionInput, m_shadowCascadesInput, m_anisotropicFilteringInput };

            foreach (var input in inputs)
            {
                input.category = "QUALITY";
                OptionsWindow.RegisterInput(input);
            }
        }
Пример #3
0
        void Awake()
        {
            var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_physicsUpdateRate, m_gravityInput, m_displayHealthBarsInput, m_displayMinimapInput,
                                                     m_runInBackgroundInput, m_drawLineFromGunInput, m_enableCamera, m_useTouchInput, m_displayFpsInput,
                                                     m_pausePlayerSpawning, m_playerSpawnInterval,
                                                     m_pedSyncRate,
                                                     m_vehicleSyncRate, m_syncVehicleTransformUsingSyncVars, m_syncVehiclesLinearVelocity,
                                                     m_syncVehiclesAngularVelocity, m_controlWheelsOnLocalPlayer, m_controlVehicleInputOnLocalPlayer,
                                                     m_whenToDisableVehiclesRigidBody, m_syncPedTransformWhileInVehicle, };

            foreach (var input in inputs)
            {
                input.category = "MISC";
                OptionsWindow.RegisterInput(input);
            }
        }
Пример #4
0
        void Awake()
        {
            var inputs = new OptionsWindow.Input[] { m_timeScaleInput, m_physicsUpdateRate, m_gravityInput, m_showSpeedometerInput, m_displayHealthBarsInput, m_displayMinimapInput,
                                                     m_runInBackgroundInput, m_drawLineFromGunInput, m_enableCamera, m_displayFpsInput,
                                                     m_pausePlayerSpawning, m_playerSpawnInterval,
                                                     m_vehicleDetachedPartLifetime,
                                                     m_deadBodyLifetime,
                                                     m_projectileReloadTime,
                                                     m_turnSpeedInput, };

            foreach (var input in inputs)
            {
                input.category = "MISC";
                OptionsWindow.RegisterInput(input);
            }
        }