Пример #1
0
    private void SetTargetsActive(bool onOff)
    {
        practiceTarget.gameObject.SetActive(false);
        olympicTarget.gameObject.SetActive(false);
        blitzTarget.gameObject.SetActive(false);

        if (onOff)
        {
            if (chosenLevel == 0)
            {
                OptionsPanelController.ShowTargetsPracticeOption(true);

                practiceTarget.transform.forward = Vector3.forward;
                SetPracticeDistance(10);
                SetPracticeHeight(1);
                practiceTarget.gameObject.SetActive(true);
                //PlayAppearedAt(practiceTarget.transform.position);
            }
            else if (chosenLevel == 1)
            {
                olympicTarget.gameObject.SetActive(true);
                //PlayAppearedAt(olympicTarget.transform.position);
            }
            else if (chosenLevel == 2)
            {
                OptionsPanelController.ShowTargetsBlitzOptions(true);
            }
        }
    }
Пример #2
0
 private void Awake()
 {
     optionsPanelInScene = this;
 }