private void SetTargetsActive(bool onOff) { practiceTarget.gameObject.SetActive(false); olympicTarget.gameObject.SetActive(false); blitzTarget.gameObject.SetActive(false); if (onOff) { if (chosenLevel == 0) { OptionsPanelController.ShowTargetsPracticeOption(true); practiceTarget.transform.forward = Vector3.forward; SetPracticeDistance(10); SetPracticeHeight(1); practiceTarget.gameObject.SetActive(true); //PlayAppearedAt(practiceTarget.transform.position); } else if (chosenLevel == 1) { olympicTarget.gameObject.SetActive(true); //PlayAppearedAt(olympicTarget.transform.position); } else if (chosenLevel == 2) { OptionsPanelController.ShowTargetsBlitzOptions(true); } } }
private void Awake() { optionsPanelInScene = this; }