private void Start() { SetActive(false); isPaused = false; optionsMenu.SetActive(false); modeOptions.SetActive(false); soundOptions.SetActive(false); optionsBox.SetActive(false); }
private void Start() { GameManager.gameScene = GameScene.Menu; titleMenu.SetActive(false); mainMenu.SetActive(false); chapterMenu.SetActive(false); optionsMenu.SetActive(false); aboutMenu.SetActive(false); modeOptions.SetActive(false); soundOptions.SetActive(false); optionsBox.SetActive(false); OptionsBox.current = optionsBox; StartCoroutine(InitMenuScene()); }