/// <summary> /// 关闭按钮点击 /// </summary> public void OnCloseClick() { OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.EXITROOM; Global.Inst.GetController <MJGameController>().SendInstructions(req, null); }
public void OnClickBtn(GameObject obj) { string name = obj.name;; switch (int.Parse(name.Split('_')[1])) { case 1: CurFixedcolorType = eFixedType.WAN; break; case 2: CurFixedcolorType = eFixedType.TIAO; break; case 3: CurFixedcolorType = eFixedType.TONG; break; } for (int i = 0; i < mToggleList.Count; i++) { if (obj.name == mToggleList[i].name) { mCircle[i].SetActive(true); } else { mCircle[i].SetActive(false); } } OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.FIXEDCOLOR; req.type = (int)CurFixedcolorType; Global.Inst.GetController <MJGameController>().SendOptRequest(req, () => { button.gameObject.SetActive(false); }); }
/// <summary> /// 取消托管点击 /// </summary> public void OnCancelTrustClick() { OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.TG; req.type = eMJTrusteeshipType.cancelTrust.GetHashCode();//取消托管 Global.Inst.GetController <MJGameController>().SendInstructions(req, null); }
public void OnClickBtn() { OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.YAOPAI; req.cards = new System.Collections.Generic.List <int>(); req.cards.Add(int.Parse(mInput.value)); Global.Inst.GetController <MJGameController>().SendOptRequest(req, null, false); }
public void OnSelfClick() { //if (mCallback != null) // mCallback(mOpt, mCard); OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.GANG; req.cards = new List <int>(); req.cards.Add(cardNum); Global.Inst.GetController <MJGameController>().SendInstructions(req, null); }
/// <summary> /// 打牌 /// </summary> public void SendOutCard(List <CanHuStruct> canHuList = null) { if (!MJGameModel.Inst.mIsTing && MJGameModel.Inst.mStartGameData.roomInfo.roomState == eRoomState.START) //不是在报叫 { OptRequest data = new OptRequest(); data.ins = eMJInstructionsType.HIT; data.cards = new List <int>(); data.cards.Add(mNum); MJGameController mGameCtr = Global.Inst.GetController <MJGameController>(); #region 判断点击的牌是否符合要求 符合要求发送消息 出牌 不符合设置为没选中 if (MJGameModel.Inst.isHu) { int curCard = MJGameModel.Inst.allPlayersCardsInfoStruct[MJGameModel.Inst.mMySeatId].currCard; if (curCard > 0 && mNum == curCard) { } else { SetCardUnSelect(); return; } } if (MJGameModel.Inst.isHasFixeCard) { if (MJGameModel.Inst.eFixe[0] == 0 || mNum > MJGameModel.Inst.eFixe[0] && mNum < MJGameModel.Inst.eFixe[1]) { } else { SetCardUnSelect(); return; } } if (!MJGameModel.Inst.isMyHit) { SetCardUnSelect(); return; } #endregion MJGameModel.Inst.isMyHit = false; Debug.Log("出牌"); mGameCtr.SendOptRequest(data, () => { }, false); MJGameModel.Inst.hasCanHuListCards = null; } }
/// <summary> /// 特殊操作点击返回 /// </summary> /// <param name="opt"></param> /// <param name="cards"></param> public void OnSpeciaInsItemCall(OptItemStruct opt, MJliangcard cards) { ResetUI(); OptRequest req = new OptRequest(); if (opt.ins == eMJInstructionsType.GANG) { req.ins = eMJInstructionsType.GANG; cards.card = new List <int>(); } //else if (opt.ins == eMJInstructionsType.chi) // opt.type = cards.type; opt.cards = cards.card; req.cards.Add(cards.card[0]); Global.Inst.GetController <MJGameController>().SendInstructions(req, null); }
public void OnItemClick() { //操作 if (mOpt.ins == eMJInstructionsType.GANG) { if (mOpt.cards.Count > 1) { //mPlayer.ShowInstructions(null);//关闭选项界面 mPlayer.SetSpeciaInstructions(mOpt); return; } } /* * else if (mOpt.ins == eMJInstructionsType.chi) * { * List<MJliangcard> list = mPlayer.GetChiCards(); * if (list.Count > 1) * { * mPlayer.ShowInstructions(null);//关闭选项界面 * mPlayer.SetSpeciaInstructions(mOpt); * return; * } * } */ if (mPlayer != null) { mPlayer.ShowInstructions(null); } OptRequest req = new OptRequest(); req.ins = mOptIndex; req.cards = new List <int>(); if (mOpt.cards != null) { req.cards.Add(mOpt.cards[0]); } Global.Inst.GetController <MJGameController>().SendInstructions(req, () => { if (mPlayer != null) { mPlayer.ShowInstructions(null); } }); }
/// <summary> /// 确认按钮事件 /// </summary> public void OnSureButtonClick() { for (int i = 0; i < mToggleList.Count; i++) { if (int.Parse(mToggleList[i].name.Split('_')[1]) == (int)CurFixedcolorType) { mToggleList[i].gameObject.SetActive(true); } else { mToggleList[i].gameObject.SetActive(false); } } OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.FIXEDCOLOR; req.type = (int)CurFixedcolorType; Global.Inst.GetController <MJGameController>().SendOptRequest(req, () => { button.gameObject.SetActive(false); }); }
/// <summary> /// 操作指令 /// </summary> /// <param name="info"></param> public void SendInstructions(OptRequest info, CallBack call) { NetProcess.SendRequest <OptRequest>(info, MJProtoMap.Cmd_SendDealIns, (msg) => { CommonRecieveProto data = msg.Read <CommonRecieveProto>(); if (data.code == 1) { Debug.Log("操作指令"); if (call != null) { call(); } } else if (data.code > 0) { GameUtils.ShowErrorTips(data.code); } }, false); }
/// <summary> /// 发送 操作的指令请求 /// </summary> /// <param name="data"></param> public void SendOptRequest(OptRequest req, System.Action finish = null, bool show = true) { NetProcess.SendRequest <OptRequest>(req, MJProtoMap.Cmd_SendDealIns, (msg) => { CommonRecieveProto data = msg.Read <CommonRecieveProto>(); if (data.code == 107)//金币不足,返回俱乐部界面 { GameUtils.ShowErrorTips(data.code); Global.Inst.GetController <MJGameController>().BackToClub(); } }, show); if (finish != null) { finish(); } if (req.ins == eMJInstructionsType.HIT && mGameUI.mSelfPlayer != null) { mGameUI.mSelfPlayer.ShowInstructions(null); } }
public void OnSureBtnClick() { if (MJGameModel.Inst.mCurSlectCardList.Count != 3) { Global.Inst.GetController <CommonTipsController>().ShowTips("选择的牌不符合要求"); return; } SQDebug.Log("确定换3张-->发送消息"); OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.CHANGETHREE; List <int> newIntList = new List <int>(); foreach (var item in MJGameModel.Inst.mCurSlectCardList) { //Destroy(item.gameObject); item.gameObject.SetActive(false); newIntList.Add(item.mNum); } req.cards = newIntList; Global.Inst.GetController <MJGameController>().SendOptRequest(req); }
/// <summary> /// 继续 /// </summary> public void OnContinueClick() { MJGameController mMJctr = Global.Inst.GetController <MJGameController>(); MJGameModel.Inst.ResetData(); if (mInfo == null)//解散过后 { mMJctr.ConnectedToHallServer(null); } else { MJGameSettlementFinalInfo info = MJGameModel.Inst.mFinalSettlementInfo; if (info != null) { if (info != null) { mMJctr.mGameUI.ServerSettlementFinal(info); CloseWidget <MJGameSettlementView>(); //gameObject.SetActive(false); return; } else { Global.Inst.GetController <MJGameController>().ConnectedToHallServer(null); } } else { //准备 mMJctr.mGameUI.SetSelfPreShow(false); OptRequest req = new OptRequest(); req.ins = eMJInstructionsType.READY; Global.Inst.GetController <MJGameController>().SendOptRequest(req); Close(); } } }