static void MenuDoOpenShapeEditorMenuItem() { OpenShapeEditorMenuItem instance = EditorToolbarLoader.GetInstance <OpenShapeEditorMenuItem>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyOpenShapeEditorMenuItem() { OpenShapeEditorMenuItem instance = EditorToolbarLoader.GetInstance <OpenShapeEditorMenuItem>(); return(instance != null && instance.enabled); }