Пример #1
0
    /// <summary>
    ///
    /// </summary>
    public virtual void DeactivateAllSubmenus()
    {
        SelectorMenu.Instance.gameObject.SetActive(true);
        if (RenameDialog.Visible)
        {
            RenameDialog.Cancel();
        }
        TransformMenu.Instance.Hide();
        RobotSteppingMenu.Instance.Hide();

        MainSettingsMenu.Instance.Hide();
        ActionObjectMenu.Instance.Hide();

        FavoritesButtons.SetActive(false);
        HomeButtons.SetActive(false);
        UtilityButtons.SetActive(false);
        AddButtons.SetActive(false);
        RobotButtons.SetActive(false);

        FavoritesButton.GetComponent <Image>().enabled = false;
        RobotButton.GetComponent <Image>().enabled     = false;
        AddButton.GetComponent <Image>().enabled       = false;
        UtilityButton.GetComponent <Image>().enabled   = false;
        HomeButton.GetComponent <Image>().enabled      = false;

        MainSettingsButton.GetComponent <Image>().enabled  = false;
        MoveButton.GetComponent <Image>().enabled          = false;
        MoveButton2.GetComponent <Image>().enabled         = false;
        OpenMenuButton.GetComponent <Image>().enabled      = false;
        RobotSelectorButton.GetComponent <Image>().enabled = false;
        RobotSteppingButton.GetComponent <Image>().enabled = false;
        RobotSelector.Close(false);
    }
Пример #2
0
    public void OpenMenuButtonClick()
    {
        InteractiveObject selectedObject = SelectorMenu.Instance.GetSelectedObject();

        if (selectedObject is null)
        {
            return;
        }

        if (!SelectorMenu.Instance.gameObject.activeSelf && !OpenMenuButton.GetComponent <Image>().enabled) //other menu/dialog opened
        {
            SetActiveSubmenu(CurrentSubmenuOpened);                                                         //close all other opened menus/dialogs and takes care of red background of buttons
        }

        if (OpenMenuButton.GetComponent <Image>().enabled)
        {
            OpenMenuButton.GetComponent <Image>().enabled = false;
            SelectorMenu.Instance.gameObject.SetActive(true);
            selectedObject.CloseMenu();
        }
        else
        {
            OpenMenuButton.GetComponent <Image>().enabled = true;
            SelectorMenu.Instance.gameObject.SetActive(false);
            selectedObject.OpenMenu();
        }
    }