private void OnTriggerExit(Collider other) { inTrigger = false; OpenLog.DoorClose(); OpenLog.CloserDoorComplert(); OpenLog.KeyOk(); }
public void OnTriggerStay(Collider player) { if (!isOpen) { OpenLog.DoorOpen(); if (player.gameObject.tag == "Player" && Input.GetKeyDown(KeyCode.E)) { isOpen = true; audioSource.Play(); OpenLog.DoorClose(); boorAni.SetTrigger("Open"); } } }
public void OnTriggerStay(Collider player) { if (!isOpen) { OpenLog.DoorOpen(); if (player.gameObject.tag == "Player" && Input.GetKeyDown(KeyCode.E)) { isOpen = true; SE.clip = playSe; SE.Play(); OpenLog.DoorClose(); ChestAni.SetTrigger("Open"); } } if (isOpen && objet != null) { objet.SetActive(true); } }