public bool GetLevelData() { if (CheckMapData()) { openType = OpenLevelType.GwtWay; ClientSendDataMgr.GetSingle().GetBattleSend().SendQueryWorldMap();//获取世界副本 return(false); } return(true); }
protected override void SetUI(params object[] uiParams) { if (uiParams.Length > 0) { openType = (OpenLevelType)uiParams[0]; if (uiParams.Length > 1) { taskOpen = true; mapid = (int)uiParams[1]; } } base.SetUI(uiParams); }