Пример #1
0
        protected IndexBuffer(
            GraphicsDevice graphicsDevice,
            IndexElementSize indexElementSize,
            int indexCount,
            BufferUsage usage,
            bool dynamic
            )
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("GraphicsDevice is null");
            }

            GraphicsDevice   = graphicsDevice;
            IndexElementSize = indexElementSize;
            IndexCount       = indexCount;
            BufferUsage      = usage;

            Threading.ForceToMainThread(() =>
            {
                Handle = new OpenGLDevice.OpenGLIndexBuffer(
                    dynamic,
                    IndexCount,
                    IndexElementSize
                    );
            });
        }
Пример #2
0
 protected override void Dispose(bool disposing)
 {
     if (!IsDisposed)
     {
         GraphicsDevice.AddDisposeAction(() =>
         {
             OpenGLDevice.Instance.DeleteIndexBuffer(Handle);
             Handle = null;
         });
     }
     base.Dispose(disposing);
 }