//加载头像图片 public void OpenFile() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "图片文件(*.jpg*.png*.jpeg)\0*.jpg;*.png;*.jpeg"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "选择图片"; ofn.defExt = "PNG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { this.loadingImg.SetActive(true); StartCoroutine(GetTexture(ofn.file));//加载图片到panle } }
/// <summary> /// 打开选择文件的窗口 /// </summary> /// <returns></returns> static public string OpenFileDisplay() { string path = ""; OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (DllTest.GetOpenFileName(ofn)) { path = ofn.file; } return(path); }
string Ruta() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "Archivos de imagen\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath; //默认路径 ofn.title = "Cargar imagen"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (DllTest.GetOpenFileName(ofn)) { //Debug.Log ("Selected file with full path: {0}" + ofn.file); return(ofn.file); } else { return(""); } }
private IEnumerator IELoadExternalAudioWebRequest2(OpenFileName file) { string _url = file.file; audioS.Stop(); string _tempURL = _url.Replace(".mp3", ".wav"); Debug.print(_tempURL); if (!File.Exists(_tempURL)) { FileStream _fileStream = File.Open(_url, FileMode.Open); Mp3FileReader _mp3FileReader = new Mp3FileReader(_fileStream); WaveFileWriter.CreateWaveFile(_tempURL, _mp3FileReader); } yield return(null); UnityWebRequest _unityWebRequest = UnityWebRequestMultimedia.GetAudioClip(_tempURL, AudioType.WAV); yield return(_unityWebRequest.SendWebRequest()); if (_unityWebRequest.isHttpError || _unityWebRequest.isNetworkError) { Debug.print(_unityWebRequest.error.ToString()); } else { audioS.clip = DownloadHandlerAudioClip.GetContent(_unityWebRequest); Audio.ResetHighest(); audioS.Play(); } }
public void OpenFileWin() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); ofn.initialDir = path; ofn.title = "Open Model"; ofn.defExt = "JSON"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("Selected file with full path: {0}" + ofn.file); Path.text = ofn.file.Replace("\\", "/"); } }
IEnumerator CignetLoad() { string path = OpenFileName.ShowDialog("all", "all"); AssetBundleCreateRequest asyncBundleRequest = AssetBundle.LoadFromFileAsync(path); yield return(asyncBundleRequest); AssetBundle localAssetBundle = asyncBundleRequest.assetBundle; if (localAssetBundle == null) { Debug.LogError("Failed to load AssetBundle!"); yield break; } AssetBundleRequest assetRequest = localAssetBundle.LoadAssetAsync <GameObject>(assetName); yield return(assetRequest); GameObject prefab = assetRequest.asset as GameObject; Instantiate(prefab); localAssetBundle.Unload(false); }
private void Start() { Avatar = null; _buttonVRM?.onClick.AddListener(async() => { var bytes = await UniTask.Run(() => ReadBytes()); if (bytes != null) { var context = new VRMImporterContext(); await UniTask.Run(() => context.ParseGlb(bytes)); var meta = context.ReadMeta(false); context.LoadAsync(() => OnLoaded(context)); } }); _buttonAssetBundle?.onClick.AddListener(async() => { string path = await Task.Run(() => OpenFileName.ShowDialog("all", ".")); //前のアバターの消去 GameObject[] othreAvatars = GameObject.FindGameObjectsWithTag("Avatar"); foreach (GameObject otherAvatar in othreAvatars) { Destroy(otherAvatar); } StartCoroutine(LoadBundleCoroutine(path)); }); }
public override void OnInspectorGUI() { //EditorGUILayout.BeginHorizontal(); //EditorGUILayout.EndHorizontal(); if (GUILayout.Button("load map")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = Application.dataPath; //默认路径 ofn.title = "Open Project"; ofn.defExt = "bin"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (OpenWindows.GetOpenFileName(ofn)) { navTools.LoadMap(ofn.file); } } if (GUILayout.Button("test navmesh")) { navTools.StartNavTest(); } }
public void Openfile(Text text) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); //ofn.filter = "All Files\0*.*\0\0"; ofn.filter = "音频文件(*.WAV*.MP3*.OGG)\0*.WAV;*.MP3;*.OGG"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = UnityEngine.Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; //ofn.initialDir = "D:\\MyProject\\UnityOpenCV\\Assets\\StreamingAssets"; ofn.title = "Open Project"; ofn.defExt = ""; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName1(ofn)) { //加载图片到panle StartCoroutine(WaitLoad(ofn.file, text)); Debug.Log("Selected file with full path: {0}" + ofn.file); } }
public void ButtonSaveProjectAsOnClick()//SaveProjectAs按钮被点击 { CloseFilePanel(); OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "项目文件(*.proj)\0*.proj"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径 ofn.title = "另存为"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetSaveFileName(ofn)) { if (!File.Exists(ofn.file)) { ofn.file += ".proj"; //File.Create(ofn.file); } Debug.Log("file: " + ofn.file); //StartCoroutine(Export3dContactPoints(ofn.file)); saveProjectPath = ofn.file;//更新保存项目的存储路径 Save.SaveByBin(saveProjectPath); } }
public void ButtonExportScene()//导出场景到obj { CloseFilePanel(); OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "Obj文件(*.obj)\0*.obj"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径 ofn.title = "导出场景到obj"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetSaveFileName(ofn)) { if (!File.Exists(ofn.file)) { ofn.file += ".obj"; //File.Create(ofn.file); } Debug.Log("file: " + ofn.file); ExportSceneToObj(ofn.file); } }
private void CreatExcel() { OpenFileName openFileName = new OpenFileName(); openFileName.structSize = Marshal.SizeOf(openFileName); openFileName.filter = "Excel文件(*.xlsx)\0*.xlsx"; openFileName.file = new string(new char[256]); openFileName.maxFile = openFileName.file.Length; openFileName.fileTitle = new string(new char[64]); openFileName.maxFileTitle = openFileName.fileTitle.Length; openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\'); //默认路径 openFileName.title = "导出数据"; openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetSaveFileName(openFileName)) { string createPath = openFileName.file + ".xlsx"; FileInfo newFile = new FileInfo(createPath); if (newFile.Exists) { newFile.Delete(); newFile = new FileInfo(createPath); } using (ExcelPackage package = new ExcelPackage(newFile)) { ExcelWorksheet worksheet = package.Workbook.Worksheets.Add("table1"); //创建worksheet //worksheet.Column(1).Width = 30; //直接指定行列数进行赋值 //worksheet.Cells[1, 1].Value = "序号"; for (int i = 2; i <= 7; i++) { worksheet.Cells[1, i].Value = "CH" + (i - 1); } worksheet.Cells[1, 8].Value = "时间"; worksheet.Cells[2, 8].Value = DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss"); for (int i = 0; i <= 5; i++) { for (int j = 0; j <= ReceiveData.DealDataList[i].Count - 1; j++) { worksheet.Cells[j + 2, 1].Value = j + 1; worksheet.Cells[j + 2, i + 2].Value = ReceiveData.DealDataList[i][j]; } ReceiveData.DealDataList[i].Clear(); } //} ////直接指定单元格进行赋值 //worksheet.Cells["A2"].Value = "数据2"; //创建worksheet //ExcelWorksheet worksheet1 = package.Workbook.Worksheets.Add("table2"); ////直接指定行列数进行赋值 //worksheet1.Cells[1, 1].Value = "名称"; ////直接指定单元格进行赋值 //worksheet1.Cells["A2"].Value = "名称"; package.Save();//保存excel } } }
/// <summary> /// 打开文件选框 type文件类型 string是文件路径 /// </summary> /// <param name="type"></param> public static void OpenDirectory(string type, Action <string> successCallback, Action failedCallback) { OpenFileName openFileName = new OpenFileName(); openFileName.structSize = Marshal.SizeOf(openFileName); openFileName.filter = "文件(*." + type + ")\0*." + type + ""; openFileName.file = new string(new char[256]); openFileName.maxFile = openFileName.file.Length; openFileName.fileTitle = new string(new char[64]); openFileName.maxFileTitle = openFileName.fileTitle.Length; openFileName.initialDir = Application.dataPath.Replace('/', '\\');//默认路径 openFileName.title = "选择文件"; openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetOpenFileName(openFileName))//点击系统对话框框保存按钮 { if (successCallback != null) { successCallback.Invoke(openFileName.file); } } else { if (failedCallback != null) { failedCallback.Invoke(); } } }
private void OnGUI() { GUILayout.BeginHorizontal(); md5Path = EditorGUILayout.TextField("ABMD5文件路径", md5Path, GUILayout.Width(350), GUILayout.Height(20)); if (GUILayout.Button("选择版本ABMD5文件", GUILayout.Width(150), GUILayout.Height(20))) { m_OpenFileName = new OpenFileName(); m_OpenFileName.structSize = Marshal.SizeOf(m_OpenFileName); m_OpenFileName.filter = "ABMD5文件(*.bytes)\0*.bytes"; m_OpenFileName.file = new string(new char[256]); m_OpenFileName.maxFile = m_OpenFileName.file.Length; m_OpenFileName.fileTitle = new string(new char[64]); m_OpenFileName.maxFileTitle = m_OpenFileName.fileTitle.Length; m_OpenFileName.initialDir = (Application.dataPath + "/../Version").Replace("/", "\\");//默认路径 m_OpenFileName.title = "选择MD5窗口"; m_OpenFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetSaveFileName(m_OpenFileName)) { Debug.Log(m_OpenFileName.file); md5Path = m_OpenFileName.file; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); hotCount = EditorGUILayout.TextField("ABMD5文件路径", hotCount, GUILayout.Width(350), GUILayout.Height(20)); GUILayout.EndHorizontal(); if (GUILayout.Button("开始打热更包", GUILayout.Width(100), GUILayout.Height(20))) { if (!string.IsNullOrEmpty(md5Path) && md5Path.EndsWith("bytes")) { BundleEditor.BuildAB(true, md5Path, hotCount); } } }
public static void OpenPhoto() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "(*.jpg*.png)\0*.jpg;*.png"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;// 默认路径 ofn.title = "Open Project"; // ofn.defExt = "jpg";// 显示文件的类型 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { //Debug.Log("Selected file with full path: {0}" + ofn.file); ////需要增加压缩处理 //OnPhotoCameraFileResult(ofn.file); OpenFile(ofn.file); } }
public static bool Open(string title, Action <string> handler, string defExt = "", string filter = "All Files\0*.*\0\0", string initialDir = null) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = filter; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; if (initialDir == null) { initialDir = UnityEngine.Application.dataPath; } ofn.initialDir = initialDir; ofn.title = title; ofn.defExt = defExt; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (OpenFileDialogDLL.GetOpenFileName(ofn)) { handler(ofn.file); return(true); } return(false); }
public void GetPather() // 加载图片 { OpenFileName openFileName = new OpenFileName(); openFileName.structSize = Marshal.SizeOf(openFileName); openFileName.filter = "图片文件(*.jpg,*.png,*.bmp)\0*.jpg;*.png;*.bmp"; openFileName.file = new string(new char[256]); openFileName.maxFile = openFileName.file.Length; openFileName.fileTitle = new string(new char[64]); openFileName.maxFileTitle = openFileName.fileTitle.Length; if (texPath == null) { openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径 } else { openFileName.initialDir = texPath; } openFileName.title = "选择图片"; openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (LocalDialog.GetSaveFileName(openFileName)) { texPath = openFileName.file; Debug.Log(texPath); texName = openFileName.fileTitle; StartCoroutine(FileStreamLoadTexture(texPath, texName)); } }
public void OpenFileWin() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; string path = Application.streamingAssetsPath; path = path.Replace('/', '\\'); //默认路径 ofn.initialDir = path; ofn.title = "Open Project"; ofn.defExt = "JPG"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("path is " + ofn.file); //选择E:\Work\controlTest\Assets\StreamingAssets\x86_64下的dll测试 string outResult = WindowDll.LoadLibraryTool("inputtest", ofn.file, "testDllMethod111"); Debug.Log("output is " + outResult); } }
bool OpenFilePanel(string filter, string defExt, out string resultPath) { OpenFileName openChartFileDialog = new OpenFileName(); openChartFileDialog.structSize = Marshal.SizeOf(openChartFileDialog); openChartFileDialog.dlgOwner = GetActiveWindow(); openChartFileDialog.filter = filter; openChartFileDialog.file = new String(new char[256]); openChartFileDialog.maxFile = openChartFileDialog.file.Length; openChartFileDialog.fileTitle = new String(new char[64]); openChartFileDialog.maxFileTitle = openChartFileDialog.fileTitle.Length; openChartFileDialog.initialDir = ""; openChartFileDialog.title = "Open file"; openChartFileDialog.defExt = defExt; if (GetOpenFileName(openChartFileDialog)) { resultPath = new string(openChartFileDialog.file.ToCharArray()); return(true); } else { CommonDialogBox.ErrorCodes errorCode = CommonDialogBox.GetErrorCode(); if (errorCode != CommonDialogBox.ErrorCodes.None) { ChartEditor.Instance.errorManager.QueueErrorMessage("Error occured when bringing up the Open File file explorer. \nError Code: " + errorCode); } resultPath = string.Empty; return(false); } }
public static string SaveDialog(string title, string path) { var extension = Path.GetExtension(path); OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = Filter("All Files", "*.*", extension, "*" + extension); ofn.filterIndex = 2; var chars = new char[256]; var it = Path.GetFileName(path).GetEnumerator(); for (int i = 0; i < chars.Length && it.MoveNext(); ++i) { chars[i] = it.Current; } ofn.file = new string(chars); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = Path.GetDirectoryName(path); ofn.title = title; //ofn.defExt = "PNG"; ofn.flags = 0x00000002 | 0x00000004; // OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY; if (!GetSaveFileName(ofn)) { return(null); } return(ofn.file); }
public static void OutputGuildTimeLine(GuildTimelineData timelineData, string defaultName) { try { OpenFileName openFileName = new OpenFileName(); openFileName.structSize = Marshal.SizeOf(openFileName); openFileName.filter = "Lua scripts(*.lua)\0*.lua\0"; openFileName.file = new string(new char[256]); openFileName.maxFile = openFileName.file.Length; openFileName.fileTitle = new string(new char[64]); openFileName.maxFileTitle = openFileName.fileTitle.Length; openFileName.initialDir = Application.dataPath; openFileName.title = "选择保存Lua脚本路径"; openFileName.defExt = "lua"; openFileName.file = defaultName; openFileName.flags = 530952; var flag = DllTest.GetSaveFileName(openFileName); var text = openFileName.file.Replace("\\", "/"); if (flag) { SaveTimeline(timelineData, text); } } catch (Exception e) { MainManager.Instance.WindowConfigMessage(e.ToString(), null); } }
public static string FileDialog(string title, params string[] extensions) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); var filters = new List <string>(); filters.Add("All Files"); filters.Add("*.*"); foreach (var ext in extensions) { filters.Add(ext); filters.Add("*" + ext); } ofn.filter = Filter(filters.ToArray()); ofn.filterIndex = 2; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath; ofn.title = title; //ofn.defExt = "PNG"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (!GetOpenFileName(ofn)) { return(null); } return(ofn.file); }
void OnGUI() { if(GUI.Button(new Rect(0,0,67,51),"",open)) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "JPG Files (*.jpg)\0*.jpg\0All Files (*.*)\0*.*\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir =UnityEngine.Application.dataPath;//默认路径 ofn.title = "打开文件"; ofn.defExt = "JPG";//显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags=0x00080000|0x00001000|0x00000800|0x00000200|0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR //if (DllTest.GetOpenFileName(ofn)) //{ // StartCoroutine(WaitLoad(ofn.file));//加载图片到panle // Debug.Log("Selected file with full path: {0}" + ofn.file); //} } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); //DrawDefaultInspector(); //MeshFilter tbg = (MeshFilter) target; if (GUILayout.Button("Export")) { Debug.Log("Save Command"); OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "folder name"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath; //默认路径 ofn.title = "Save Project"; //OFN_FILEMUSTEXIST|OFN_EXPLORER|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR ofn.flags = 0x00000008; // | 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200;// //if (DllTest.GetSaveFileName(ofn)) //{ // Debug.Log(ofn.file); //} string newPrefabPath = EditorUtility.SaveFilePanel("Folder", "", "", ""); if (newPrefabPath != null) { SelectMeshList(newPrefabPath + "/"); } } }
public static Task <DialogResult> OpenDialog() { return(new Task <DialogResult>(() => { var ofn = new OpenFileName(); ofn.lStructSize = Marshal.SizeOf(ofn); ofn.lpstrFilter = Filter + "\0\0"; ofn.Flags = 0x00001000 | 0x00000800 | 0x00000008;//OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST|OFN_NOCHANGEDIR var strFile = new char[1024]; Array.Copy(FileName.ToCharArray(), strFile, FileName.Length); ofn.lpstrFile = new string(strFile); ofn.nMaxFile = ofn.lpstrFile.Length; ofn.lpstrFileTitle = new string(new char[256]); ofn.nMaxFileTitle = ofn.lpstrFileTitle.Length; ofn.lpstrTitle = Title; if (GetOpenFileName(ofn)) { FileName = GetString(ofn.lpstrFile.ToCharArray()); return DialogResult.OK; } return DialogResult.Cancel; })); }
public static OpenFileName GetOpenFileInfo() { OpenFileName info = new OpenFileName(); info.structSize = Marshal.SizeOf(info); info.filter = "Json(.json)|*.json"; info.file = new string(new char[256]); info.maxFile = info.file.Length; info.fileTitle = new string(new char[64]); info.maxFileTitle = info.fileTitle.Length; info.initialDir = UnityEngine.Application.dataPath;//默认路径 info.title = "Selected File"; //显示文件的类型 info.defExt = "Json";//"JPG"; //注意一下项目不一定要全选 但是0x00000008项不要缺少 //0x00080000|0x00001000|0x00000800|0x00000200|0x00000008 //OFN_EXPLORER |OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR info.flags = 0x00001000 | 0x00000008; return(info); }
public static void GetFile() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "JPG Files\0*.jpg\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;// ofn.title = "选择头像"; ofn.defExt = "JPG";// //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; if (DllTest.GetOpenFileName(ofn)) { string path = ofn.file; path = path.Replace('\\', '/'); HeaderManager.Instance.UploadHeader(path); } }
public static bool GetOpenFileName1([In, Out] OpenFileName ofn) { return GetOpenFileName(ofn); }
/// <summary> /// 加载文件为AudioClip /// </summary> /// <param name="file"></param> /// <returns></returns> IEnumerator GetAudioClip(OpenFileName file) { string path = file.file; Debug.print(path); audioS.Stop(); using (var uwr = UnityWebRequestMultimedia.GetAudioClip(path, AudioType.WAV)) { yield return(uwr.SendWebRequest()); if (uwr.isNetworkError) { Debug.print("uwrERROR:" + uwr.error); } else { audioS.clip = DownloadHandlerAudioClip.GetContent(uwr); Audio.ResetHighest(); audioS.Play(); } } }
public void ThreadSelect() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); //三菱(*.gxw)\0*.gxw\0西门子(*.mwp)\0*.mwp\0All Files\0*.*\0\0 ofn.filter = "All Files\0*.mp4;*.mpg\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = objectThread.UnityFullpath; //默认路径 ofn.title = "Open Picture"; ofn.defExt = "mp4"; //显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (DllComdlg.GetOpenFileName(ofn)) { // StartCoroutine(WaitLoad(ofn.file));//加载图片到panle string filename = "file:///" + Utility.StrictLinuxStyle(ofn.file); Debug.Log("Selected file with full path========: " + filename); ofn.file = filename; FileItem item = new FileItem(); item._fileInfo = new OpenFileNameEx(ofn); item._fileType = FileItem.FileType.FileType_Video; //FileListControl.Instance ().AddFile (item); //file path must convert for url path... //VideoPreviewer.Instance().StartPreview ("file:///C:/Unity3d/dangmu/dangmu/Assets/Dangmu/Textures/WeChat_20180305193437.mp4", PreViewDone); /*lock (VideoPreviewer.Instance()) { * //VideoPreviewer.Instance ().StartPreview (filename, PreViewDone); * }*/ lock ( objectThread ) { objectThread.BUnityWorkMutex = true; objectThread.UnityFullpath = filename; } //StartCoroutine ( WaitLoadTexture(ofn.file) ); } /* * if (od.ShowDialog() == DialogResult.OK) * { * Debug.Log(od.FileName); * lock (obj) { * } * this.StartCoroutine(GetTexture("file://" + od.FileName)); * }*/ Thread.CurrentThread.Abort(); }
public static void OpenFile() { OpenFileName openFileName = OpenFileManager("OpenFile"); if (LocalDialog.GetOpenFileName(openFileName)) { } }
public ShellOpenFileDialog() { _ofn = new OpenFileName(); _ofn.structSize = Marshal.SizeOf(_ofn); _ofn.file = new String(new char[256]); _ofn.maxFile = _ofn.file.Length; _ofn.fileTitle = new String(new char[64]); _ofn.maxFileTitle = _ofn.fileTitle.Length; _ofn.flags = OFN_ENABLESIZING | OFN_FORCESHOWHIDDEN; }
public void OpenFile() { string path = EditorConfig.Instance.LastOpenFilePath; OpenFileName ofn = new OpenFileName("打开文件", path, false); if (GetOpenFileName(ofn)) { path = ofn.file; EditorConfig.Instance.LastOpenFilePath = path; string json = File.ReadAllText(path); SceneSetting data = SimpleJson.DeserializeObject<SceneSetting>(json); GameEditor.Instance.LoadMap(data, path); } CloseMenu(); }
void OnGUI() { if (isPlay) { GUI.DrawTexture(new Rect(0, 0, 320, 240), cameraTexture, ScaleMode.ScaleAndCrop); } if (GUI.Button(new Rect(0, 0, 100, 35), "OpenDialog")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.defExt = "JPG";//显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log("Selected file with full path: {0}" + ofn.file); } } }
public static string ShowWindowsDialog() { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf( ofn ); ofn.filter = "0"; ofn.file = new String( new char[ 256 ]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new String( new char[ 64 ]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = "C:\\"; ofn.title = "Open file"; ofn.defExt = ""; LibWrap.GetOpenFileName (ofn); Console.WriteLine ("File Selection: "+ofn.file); return ofn.file; }
//This method will login the accounts. private void LoginGUI () { if (showInventory) { GUI.Box (new Rect (550, 160, 300, 400), "Send email"); // From (email) GUI.Label (new Rect (590, 180, 220, 23), "From (email):"); fromEmail = GUI.TextField (new Rect (590, 200, 220, 23), fromEmail); // From (name) GUI.Label (new Rect (590, 220, 220, 23), "From (name):"); fromName = GUI.TextField (new Rect (590, 240, 220, 23), fromName); // From (password) GUI.Label (new Rect (590, 260, 220, 23), "Paswword (sender):"); fromPassword = GUI.PasswordField (new Rect (590, 280, 220, 23), fromPassword, "*" [0]); // Subject GUI.Label (new Rect (590, 300, 220, 23), "Subject :"); fromSubject = GUI.TextField (new Rect (590, 320, 220, 23), fromSubject); // Message GUI.Label (new Rect (590, 340, 220, 23), "Message :"); scrollPosition = GUI.BeginScrollView (new Rect (590, 360, 220, 200), scrollPosition, new Rect (0, 0, 200, 200)); fromBody = GUI.TextArea (new Rect (0, 00, 220, 70), fromBody); GUI.EndScrollView (); if(GUIButton_scripts.clientType == "worker"){ // Attachement GUI.Label (new Rect (590, 430, 220, 23), "Attache file :"); fromAttachement = GUI.TextField (new Rect (640, 450, 170, 23), fromAttachement); if (GUI.Button (new Rect (590, 450, 45, 23), "Open")) { OpenFileName ofn = new OpenFileName (); ofn.structSize = Marshal.SizeOf (ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string (new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string (new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath; ofn.title = "Attache file to your email"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008; //OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (DllOpen.GetOpenFileName (ofn)) { fromAttachement = ofn.file; } } } // To (email) GUI.Label (new Rect (590, 470, 220, 23), "To (email):"); toEmail = GUI.TextField (new Rect (590, 490, 220, 23), toEmail); if (GUI.Button (new Rect (590, 520, 120, 25), "Send")) { sereverIP += ConnectionHandler_scripts.ip+":80"; if(GUIButton_scripts.clientType == "worker"){ WebClient client = new WebClient(); client.UploadFile(sereverIP+"/sendMail/upload.php", "POST", fromAttachement); } string filename = Path.GetFileName(fromAttachement); string loginURL = sereverIP+"/sendMail/mail.php?from="+fromName+"&fromName="+fromEmail+"&password="******"&to=" +toEmail+"&subject="+fromSubject+"&body="+fromBody+"&file="+filename; Debug.Log(loginURL); WWW w = new WWW(loginURL); StartCoroutine(login(w)); } } }//End Login GUI
public void SaveFileAs() { string path = EditorConfig.Instance.LastSaveFilePath; OpenFileName ofn = new OpenFileName("保存文件", path, true); if (GetSaveFileName(ofn)) { path = ofn.file; EditorConfig.Instance.LastSaveFilePath = path; DoSaveFile(path); } CloseMenu(); }
private void MenuItemOnClick_SaveAs(object sender, RoutedEventArgs e) { if (viewCtrl.SelectedItem != null) { if ((viewCtrl.SelectedItem as TabItem).Tag is GraphicalCMakeProject) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "XML file\0*.xml\0"; ofn.file = new String(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new String(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = "C:\\"; ofn.title = "Save as ..."; ofn.defExt = "xml"; if (GetSaveFileName(ofn)) ((viewCtrl.SelectedItem as TabItem).Tag as GraphicalCMakeProject).SaveAs(ofn.file); } } }
public static extern bool GetOpenFileNameW(ref OpenFileName openFileNameInfo);
public void OpenWrite(string data) { OpenFileName ofn = new OpenFileName(); ofn.structSize = System.Runtime.InteropServices.Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; //ofn.defExt = "JPG";//显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Debug.Log(data); SkillWindow.XmlPath = ofn.file; FileStream fs = new FileStream(SkillWindow.XmlPath, FileMode.Create, FileAccess.Write); fs.SetLength(0); StreamWriter sw = new StreamWriter(fs, Encoding.UTF8); sw.Write(data); sw.Close(); fs.Close(); } }
public void OpenRead() { OpenFileName ofn = new OpenFileName(); ofn.structSize = System.Runtime.InteropServices.Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if (WindowDll.GetOpenFileName(ofn)) { Datas.Clear(); SkillWindow.XmlPath = ofn.file; XmlDocument xml = new XmlDocument(); xml.Load(SkillWindow.XmlPath); XmlNodeList childs = xml.SelectNodes("/skills/ui/skill"); foreach (XmlNode child in childs) { SkillData tk = DeserializeXml.Deserialize(child, xml.SelectSingleNode(@"/skills/datas/skill[@id='" + child.Attributes["id"].Value + "']")); Datas.Add(tk); } ClearGraph(); } }