public void AddFullAutoButton() { if ((detectedHandgun == null && detectedClosedBolt == null && detectedOpenBolt == null) || PanelCost > original.M.GetNumTokens()) { //Debug.Log("Can't add full auto!"); SM.PlayCoreSound(FVRPooledAudioType.UIChirp, original.AudEvent_Fail, transform.position); return; } else { //Debug.Log("Adding full auto!"); SM.PlayCoreSound(FVRPooledAudioType.UIChirp, original.AudEvent_Spawn, transform.position); original.M.SubtractTokens(PanelCost); original.M.Increment(10, false); if (detectedHandgun != null) { AddFullAutoToHandgun(detectedHandgun); detectedHandgun = null; } else if (detectedClosedBolt != null) { AddFullAutoToClosedBolt(detectedClosedBolt); detectedClosedBolt = null; } else if (detectedOpenBolt != null) { AddFullAutoToOpenBolt(detectedOpenBolt); detectedOpenBolt = null; } } }
public void Start() { _chamber = firearm switch { ClosedBoltWeapon weapon => weapon.Chamber, OpenBoltReceiver receiver => receiver.Chamber, Handgun handgun => handgun.Chamber, _ => _chamber }; }
private void LoadFirearmProperties() { GameObject gunObject = GetGunObject().GetGameObject(); Handgun handgunComp = gunObject.GetComponent <Handgun>(); if (handgunComp != null) { foreach (Handgun.FireSelectorMode mode in handgunComp.FireSelectorModes) { FireSelectorModes.Add(new FireSelectorMode(mode)); } SpeedForward = handgunComp.Slide.Speed_Forward; SpeedRearward = handgunComp.Slide.Speed_Rearward; SpringStiffness = handgunComp.Slide.SpringStiffness; return; } ClosedBoltWeapon closedBoltComp = gunObject.GetComponent <ClosedBoltWeapon>(); if (closedBoltComp != null) { foreach (ClosedBoltWeapon.FireSelectorMode mode in closedBoltComp.FireSelector_Modes) { FireSelectorModes.Add(new FireSelectorMode(mode)); } SpeedForward = closedBoltComp.Bolt.Speed_Forward; SpeedRearward = closedBoltComp.Bolt.Speed_Rearward; SpringStiffness = closedBoltComp.Bolt.SpringStiffness; return; } OpenBoltReceiver openBoltComp = gunObject.GetComponent <OpenBoltReceiver>(); if (openBoltComp != null) { foreach (OpenBoltReceiver.FireSelectorMode mode in openBoltComp.FireSelector_Modes) { FireSelectorModes.Add(new FireSelectorMode(mode)); } SpeedForward = openBoltComp.Bolt.BoltSpeed_Forward; SpeedRearward = openBoltComp.Bolt.BoltSpeed_Rearward; SpringStiffness = openBoltComp.Bolt.BoltSpringStiffness; return; } }
public void Start() { if (weapon is Handgun) { hg = weapon as Handgun; } if (weapon is ClosedBoltWeapon) { cbw = weapon as ClosedBoltWeapon; } if (weapon is Handgun) { obr = weapon as OpenBoltReceiver; } }
private void Scan() { detectedHandgun = null; detectedClosedBolt = null; detectedOpenBolt = null; int colliderCount = Physics.OverlapBoxNonAlloc(original.ScanningVolume.position, original.ScanningVolume.localScale * 0.5f, colBuffer, original.ScanningVolume.rotation, original.ScanningLM, QueryTriggerInteraction.Collide); for (int i = 0; i < colliderCount; i++) { if (colBuffer[i].attachedRigidbody != null) { Handgun handgun = colBuffer[i].GetComponent <Handgun>(); if (handgun != null) { if (handgun.FireSelectorModes == null || !handgun.FireSelectorModes.Any(o => o.ModeType == Handgun.FireSelectorModeType.FullAuto)) { //Debug.Log("Hand gun detected!"); detectedHandgun = handgun; return; } } ClosedBoltWeapon closedBolt = colBuffer[i].GetComponent <ClosedBoltWeapon>(); if (closedBolt != null) { if (closedBolt.FireSelector_Modes == null || !closedBolt.FireSelector_Modes.Any(o => o.ModeType == ClosedBoltWeapon.FireSelectorModeType.FullAuto)) { //Debug.Log("Closed bolt detected!"); detectedClosedBolt = closedBolt; return; } } OpenBoltReceiver openBolt = colBuffer[i].GetComponent <OpenBoltReceiver>(); if (openBolt != null) { if (openBolt.FireSelector_Modes == null || !openBolt.FireSelector_Modes.Any(o => o.ModeType == OpenBoltReceiver.FireSelectorModeType.FullAuto)) { //Debug.Log("Open bolt detected!"); detectedOpenBolt = openBolt; return; } } } } }
public void DecreaseFireRateButton() { if ((detectedHandgun == null && detectedClosedBolt == null && detectedOpenBolt == null) || PanelCost > original.M.GetNumTokens()) { SM.PlayCoreSound(FVRPooledAudioType.UIChirp, original.AudEvent_Fail, transform.position); return; } else { SM.PlayCoreSound(FVRPooledAudioType.UIChirp, original.AudEvent_Spawn, transform.position); original.M.SubtractTokens(PanelCost); original.M.Increment(10, false); DecreaseFireRate(); detectedHandgun = null; detectedOpenBolt = null; detectedClosedBolt = null; } }
private void AddFullAutoToOpenBolt(OpenBoltReceiver gun) { OpenBoltReceiver.FireSelectorMode fullAuto = new OpenBoltReceiver.FireSelectorMode(); fullAuto.ModeType = OpenBoltReceiver.FireSelectorModeType.FullAuto; fullAuto.SelectorPosition = 0; if (gun.FireSelector_Modes == null || gun.FireSelector_Modes.Length == 0) { //Debug.Log("Gun did not have fire selector, adding full"); OpenBoltReceiver.FireSelectorMode single = new OpenBoltReceiver.FireSelectorMode(); single.ModeType = OpenBoltReceiver.FireSelectorModeType.Single; single.SelectorPosition = 0; gun.FireSelector_Modes = new OpenBoltReceiver.FireSelectorMode[] { single, fullAuto }; } else { //Debug.Log("Gun had fire selector, adding full"); List <OpenBoltReceiver.FireSelectorMode> modes = new List <OpenBoltReceiver.FireSelectorMode>(gun.FireSelector_Modes); modes.Add(fullAuto); gun.FireSelector_Modes = modes.ToArray(); } }
public void RefreshObjectControls(FVRPhysicalObject obj) { if (Object != null) { CleanupHeldObject(); } Object = obj; m_columnStarts = new int[] { 0, 0, 0 }; if (Object != null) { if (Panel != null && Panel.PageNameText != null && Object.ObjectWrapper != null) { Panel.PageNameText.text = PageTitle + " - " + Object.ObjectWrapper.DisplayName; } m_columnStarts[0] = AddObjectControls(Columns[0], m_columnStarts[0], Object, new string[] { "SpawnLockable", "Harnessable", "Size", "QBSlotType", "ThrowVelMultiplier", "ThrowAngMultiplier", "UsesGravity", "DoesQuickbeltSlotFollowHead", "DistantGrabbable", "IsPickUpLocked", "UseGripRotInterp" }); m_columnStarts[0] = AddObjectControls(Columns[0], m_columnStarts[0], Object, new string[] { "ToggleKinematicLocked" }, null, null, new bool[] { true }); if (Object.GetComponentInChildren <FVRFireArmMagazine>() != null) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], Object.GetComponentInChildren <FVRFireArmMagazine>(), new string[] { "m_capacity", "IsInfinite", "MagazineType", "RoundType", "FuelAmountLeft", "CanManuallyEjectRounds" }); } if (Object.GetComponentInChildren <FVRFireArmClip>() != null) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], Object.GetComponentInChildren <FVRFireArmClip>(), new string[] { "m_capacity", "IsInfinite", "ClipType", "RoundType", "CanManuallyEjectRounds" }); } #if !UNITY_EDITOR && !UNITY_STANDALONE if (Object.GetComponent <FVRFireArm>() != null) { m_columnStarts[0] = AddObjectControls(Columns[0], m_columnStarts[0] + 1, Object.GetComponent <FVRFireArm>(), new string[] { "MagazineType", "ClipType", "RoundType" }); if (m_curChamber == null) { TryToGetCurrentChamber(); } if (AccessTools.Field(Object.GetType(), "Chamber") != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetType().GetField("Chamber").GetValue(Object), new string[] { "RoundType", "ChamberVelocityMultiplier", "IsManuallyExtractable" }); } else if (AccessTools.Field(Object.GetType(), "m_curChamber") != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], m_curChamber, new string[] { "RoundType", "ChamberVelocityMultiplier", "IsManuallyExtractable" }, null, new bool[] { true, true, true }); } if (Object.GetComponent <Handgun>() != null) { Handgun handgun = Object.GetComponent <Handgun>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, handgun, new string[] { "HasManualDecocker", "HasMagReleaseInput", "CanPhysicsSlideRack" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, handgun.Slide, new string[] { "Speed_Forward", "Speed_Rearward", "Speed_Held", "SpringStiffness", "HasLastRoundSlideHoldOpen" }); AddObjectControls(Columns[2], 14, handgun.FireSelectorModes[handgun.FireSelectorModeIndex], new string[] { "ModeType", "BurstAmount" }); } else if (Object.GetComponent <OpenBoltReceiver>() != null) { OpenBoltReceiver obr = Object.GetComponent <OpenBoltReceiver>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, obr, new string[] { "HasMagReleaseButton" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, obr.Bolt, new string[] { "BoltSpeed_Forward", "BoltSpeed_Rearward", "BoltSpeed_Held", "BoltSpringStiffness", "HasLastRoundBoltHoldOpen", "BoltRot_Standard", "BoltRot_Safe", "BoltRot_SlipDistance" }); AddObjectControls(Columns[2], 14, obr.FireSelector_Modes[obr.FireSelectorModeIndex], new string[] { "ModeType" }); AddObjectControls(Columns[2], 15, obr, new string[] { "SuperBurstAmount" }); } else if (Object.GetComponent <ClosedBoltWeapon>() != null) { ClosedBoltWeapon cbw = Object.GetComponent <ClosedBoltWeapon>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, cbw, new string[] { "EjectsMagazineOnEmpty", "BoltLocksWhenNoMagazineFound", "DoesClipEntryRequireBoltBack", "HasMagReleaseButton" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, cbw.Bolt, new string[] { "Speed_Forward", "Speed_Rearward", "Speed_Held", "SpringStiffness", "HasLastRoundBoltHoldOpen", "UsesAKSafetyLock", "DoesClipHoldBoltOpen" }); AddObjectControls(Columns[2], 14, cbw.FireSelector_Modes[cbw.FireSelectorModeIndex], new string[] { "ModeType", "BurstAmount" }); } else if (Object.GetComponent <BreakActionWeapon>() != null) { BreakActionWeapon baw = Object.GetComponent <BreakActionWeapon>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], baw, new string[] { "m_isLatched", "UsesManuallyCockedHammers", "FireAllBarrels", "PopOutEmpties" }); for (int i = 0; i < baw.Barrels.Length; i++) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], baw.Barrels[i].Chamber, new string[] { "RoundType", "ChamberVelocityMultiplier", "SpreadRangeModifier" }); } } else if (Object.GetComponent <TubeFedShotgun>() != null) { TubeFedShotgun tfs = Object.GetComponent <TubeFedShotgun>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, tfs, new string[] { "m_isHammerCocked", "UsesSlamFireTrigger", "CanModeSwitch" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, tfs.Bolt, new string[] { "Speed_Forward", "Speed_Rearward", "Speed_Held", "SpringStiffness", "HasLastRoundBoltHoldOpen" }); if (tfs.Handle != null) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2] + 1, tfs.Handle, new string[] { "Speed_Held", "m_isHandleLocked" }); } } else if (Object.GetComponent <Flaregun>() != null) { Flaregun flaregun = Object.GetComponent <Flaregun>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, flaregun, new string[] { "HingeAxis", "RotOut", "CanUnlatch", "IsHighPressureTolerant", "m_isHammerCocked", "m_isDestroyed", "CocksOnOpen" }); } else if (Object.GetComponent <SimpleLauncher>() != null) { SimpleLauncher sl = Object.GetComponent <SimpleLauncher>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, sl, new string[] { "HasTrigger", "AlsoPlaysSuppressedSound", "DeletesCartridgeOnFire", "FireOnCol", "ColThresh" }); } else if (Object.GetComponent <BoltActionRifle>() != null) { BoltActionRifle bar = Object.GetComponent <BoltActionRifle>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, bar, new string[] { "HasMagEjectionButton", "m_isHammerCocked", "EjectsMagazineOnEmpty", "HasMagEjectionButton" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, bar.BoltHandle, new string[] { "UsesQuickRelease", "BaseRotOffset", "MinRot", "MaxRot", "UnlockThreshold" }); } else if (Object.GetComponent <Revolver>() != null) { Revolver revolver = Object.GetComponent <Revolver>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, revolver, new string[] { "CanManuallyCockHammer", "m_isHammerLocked", "m_isCylinderArmLocked", "CylinderRotRange", "IsCylinderArmZ", "GravityRotsCylinderPositive" }); } else if (Object.GetComponent <LAPD2019>() != null) { LAPD2019 lapd = Object.GetComponent <LAPD2019>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, lapd, new string[] { "m_isCylinderArmLocked", "CylinderRotRange", "GravityRotsCylinderPositive", "m_isAutoChargeEnabled", "m_hasBattery", "m_batteryCharge", "m_hasThermalClip", "m_heatThermalClip", "m_heatSystem", "m_barrelHeatDamage" }); m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], lapd.BoltHandle, new string[] { "UsesQuickRelease", "BaseRotOffset", "MinRot", "MaxRot", "UnlockThreshold" }); } m_curChamberIndex = 0; } else if (Object.GetComponent <FVRFireArmRound>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <FVRFireArmRound>(), new string[] { "RoundType", "RoundClass", "IsHighPressure", "NumProjectiles", "ProjectileSpread", "IsDestroyedAfterCounter", "m_isKillCounting", "isCookingOff", "isManuallyChamberable", "IsCaseless", "isMagazineLoadable", "isPalmable", "MaxPalmedAmount" }); } else if (Object.GetComponent <FVRGrenade>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <FVRGrenade>(), new string[] { "DefaultFuse" }); } else if (Object.GetComponent <MF2_Medigun>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <MF2_Medigun>(), new string[] { "EngageRange", "MaxRange", "TryEngageBeam", "EngageUber", "DisEngageBeam", "m_uberChargeUp", "m_uberChargeOut" }); } else if (Object.GetComponent <SosigLink>() != null) { SosigLink L = Object.GetComponent <SosigLink>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], L.S, new string[] { "ClearSosig", "", "BodyState", "CurrentOrder", "Mustard", "BleedDamageMult", "BleedRateMult", "Speed_Crawl", "Speed_Sneak", "Speed_Walk", "Speed_Run" }); m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], L, new string[] { "m_integrity", "StaggerMagnitude", "DamMult" }); } else if (Object.GetComponent <SosigWeaponPlayerInterface>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <SosigWeaponPlayerInterface>().W, new string[] { "CycleSpeedForward", "CycleSpeedBackward", "ShotsPerLoad", "m_shotsLeft", "ProjectilesPerShot", "ProjectileSpread", "isFullAuto", "ReloadTime", "BurstLimit" }); } else if (Object.GetComponent <RW_Powerup>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <RW_Powerup>(), new string[] { "PowerupType", "PowerupIntensity", "PowerupDuration", "PowerUpSpecial", "Cooked", "UpdateSymbols" }); } else if (Object.GetComponent <ShatterablePhysicalObject>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <ShatterablePhysicalObject>(), new string[] { "currentToughness", "TransfersVelocityExplosively", "DamageReceivedMultiplier", "CollisionShatterThreshold" }); } else if (Object.GetComponent <RotrwBangerJunk>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <RotrwBangerJunk>(), new string[] { "Type", "ContainerSize" }); } else if (Object.GetComponent <Banger>() != null) { Banger banger = Object.GetComponent <Banger>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], banger, new string[] { "BType", "BSize", "m_isArmed", "m_timeToPayload", "ProxRange", "m_timeSinceArmed", "m_shrapnelVel", "m_isSticky", "m_isSilent", "m_isHoming", "m_canbeshot", "SetToBouncy" }); if (banger.BDial != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], banger.BDial, new string[] { "DialTick", "m_isPrimed", "m_hasDinged" }); } } else if (Object.GetComponent <BangerDetonator>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <BangerDetonator>(), new string[] { "TriggerRange", "Detonate" }); } else if (Object.GetComponent <GronchHatCase>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <GronchHatCase>(), new string[] { "m_isOpen", "Open", "HID" }, null, null, new bool[] { false, true, false }, new object[][] { null, new object[] { new GameObject("dummy").AddComponent <GronchHatCaseKey>() }, null }); } #endif } }
public void BoltSpeedModifier(actionType ActType) { int wepType = 0; OpenBoltReceiver _OpenBoltWep = null; ClosedBoltWeapon _ClosedBoltWep = null; Handgun _HandgunWep = null; TubeFedShotgun _TFWep = null; if (weapon is OpenBoltReceiver) { _OpenBoltWep = weapon as OpenBoltReceiver; wepType = 1; } else if (weapon is ClosedBoltWeapon) { _ClosedBoltWep = weapon as ClosedBoltWeapon; wepType = 2; } else if (weapon is Handgun) { _HandgunWep = weapon as Handgun; wepType = 3; } else if (weapon is TubeFedShotgun) { _TFWep = weapon as TubeFedShotgun; wepType = 4; } float _boltSpeedBack = 0; float _boltSpeedForward = 0; float _boltSpringStiffness = 0; switch (wepType) { case 1: _boltSpeedBack = _OpenBoltWep.Bolt.BoltSpeed_Rearward; _boltSpeedForward = _OpenBoltWep.Bolt.BoltSpeed_Forward; _boltSpringStiffness = _OpenBoltWep.Bolt.BoltSpringStiffness; break; case 2: _boltSpeedBack = _ClosedBoltWep.Bolt.Speed_Rearward; _boltSpeedForward = _ClosedBoltWep.Bolt.Speed_Forward; _boltSpringStiffness = _ClosedBoltWep.Bolt.SpringStiffness; break; case 3: _boltSpeedBack = _HandgunWep.Slide.Speed_Forward; _boltSpeedForward = _HandgunWep.Slide.Speed_Rearward; _boltSpringStiffness = _HandgunWep.Slide.SpringStiffness; break; } if (ActType == actionType.attach) { prevBoltSpeedBackwards = _boltSpeedBack; prevBoltSpeedForward = _boltSpeedForward; prevBoltSpringStiffness = _boltSpringStiffness; if (BoltSpeedModifierType == CapType.SetTo) { _boltSpeedBack = BoltSpeedBackwards; _boltSpeedForward = BoltSpeedForward; _boltSpringStiffness = BoltSpringStiffness; } if (BoltSpeedModifierType == CapType.AddTo) { _boltSpeedBack += BoltSpeedBackwards; _boltSpeedForward += BoltSpeedForward; _boltSpringStiffness += BoltSpringStiffness; } } if (ActType == actionType.detach) { _boltSpeedBack = prevBoltSpeedBackwards; _boltSpeedForward = prevBoltSpeedForward; _boltSpringStiffness = prevBoltSpringStiffness; } if (ChangesBoltSpeedRearward) { switch (wepType) { case 1: _OpenBoltWep.Bolt.BoltSpeed_Rearward = _boltSpeedBack; break; case 2: _ClosedBoltWep.Bolt.Speed_Rearward = _boltSpeedBack; break; case 3: _HandgunWep.Slide.Speed_Forward = _boltSpeedBack; break; } } if (ChangesBoltSpeedForward) { switch (wepType) { case 1: _OpenBoltWep.Bolt.BoltSpeed_Forward = _boltSpeedForward; break; case 2: _ClosedBoltWep.Bolt.Speed_Forward = _boltSpeedForward; break; case 3: _HandgunWep.Slide.Speed_Rearward = _boltSpeedForward; break; } } if (ChangesBoltSpeedStiffness) { switch (wepType) { case 1: _OpenBoltWep.Bolt.BoltSpringStiffness = _boltSpringStiffness; break; case 2: _ClosedBoltWep.Bolt.SpringStiffness = _boltSpringStiffness; break; case 3: _HandgunWep.Slide.SpringStiffness = _boltSpringStiffness; break; } } }
public void ApplyFirearmProperties(FVRFireArm firearm) { if (!OverrideFireRate && !OverrideFireSelectors) { return; } Handgun handgunComp = firearm.gameObject.GetComponent <Handgun>(); if (handgunComp != null) { if (OverrideFireSelectors) { List <Handgun.FireSelectorMode> modeList = new List <Handgun.FireSelectorMode>(); foreach (FireSelectorMode mode in FireSelectorModes) { modeList.Add(mode.GetHandgunMode()); } handgunComp.FireSelectorModes = modeList.ToArray(); } if (OverrideFireRate) { handgunComp.Slide.Speed_Forward = SpeedForward; handgunComp.Slide.Speed_Rearward = SpeedRearward; handgunComp.Slide.SpringStiffness = SpringStiffness; } return; } ClosedBoltWeapon closedBoltComp = firearm.gameObject.GetComponent <ClosedBoltWeapon>(); if (closedBoltComp != null) { if (OverrideFireSelectors) { List <ClosedBoltWeapon.FireSelectorMode> modeList = new List <ClosedBoltWeapon.FireSelectorMode>(); foreach (FireSelectorMode mode in FireSelectorModes) { modeList.Add(mode.GetClosedBoltMode()); } closedBoltComp.FireSelector_Modes = modeList.ToArray(); } if (OverrideFireRate) { closedBoltComp.Bolt.Speed_Forward = SpeedForward; closedBoltComp.Bolt.Speed_Rearward = SpeedRearward; closedBoltComp.Bolt.SpringStiffness = SpringStiffness; } return; } OpenBoltReceiver openBoltComp = firearm.gameObject.GetComponent <OpenBoltReceiver>(); if (openBoltComp != null) { if (OverrideFireSelectors) { List <OpenBoltReceiver.FireSelectorMode> modeList = new List <OpenBoltReceiver.FireSelectorMode>(); foreach (FireSelectorMode mode in FireSelectorModes) { modeList.Add(mode.GetOpenBoltMode()); } openBoltComp.FireSelector_Modes = modeList.ToArray(); } if (OverrideFireRate) { openBoltComp.Bolt.BoltSpeed_Forward = SpeedForward; openBoltComp.Bolt.BoltSpeed_Rearward = SpeedRearward; openBoltComp.Bolt.BoltSpringStiffness = SpringStiffness; } return; } }