Пример #1
0
        protected void Dispose(bool disposing)
        {
            if (this.isDisposed)
            {
                return;
            }

            OpenAL.DebugFormat("Freeing OpenALPlaybackProvider. Disposing: ", disposing);

            if (disposing)
            {
                this.pool.Dispose();

                if (this.device != null)
                {
                    this.device.Dispose();
                }
            }

            SourceBuffer.Clear();

            OpenALRunner.RemoveUser();
            OpenALRunner.RemovePlaybackProvider(this);
            this.pool       = null;
            this.device     = null;
            this.isDisposed = true;
        }
Пример #2
0
        public void QueuePlayback(AudioSource audioSource, byte[] data)
        {
            if (this.isDisposed)
            {
                throw new ObjectDisposedException("OpenALPlaybackProvider");
            }
            if (audioSource == null)
            {
                throw new ArgumentNullException("audioSource");
            }

            Stack <SourceBuffer> bufferStack;

            if (!this.buffers.TryGetValue(audioSource, out bufferStack))
            {
                this.buffers[audioSource] = bufferStack = new Stack <SourceBuffer>();
            }

            lock (this.pool.SyncRoot)
            {
                Source source = this.pool.RequestSource(audioSource);

                Tuple <float, float> gain;
                if (this.gains.TryGetValue(audioSource, out gain))
                {
                    source.Gain = gain.Item2;
                }
                else
                {
                    source.Gain = this.normalGain;
                }

                const int bufferLen = 4;

                if (data.Length == 0)
                {
                    return;
                }

                if (!source.IsPlaying)
                {
                    OpenAL.DebugFormat("{0} bound to {1} isn't playing, inserting silent buffers", audioSource, source);

                    RequireBuffers(bufferStack, source, bufferLen);
                    for (int i = 0; i < bufferLen; ++i)
                    {
                        OpenALAudioFormat format = audioSource.CodecSettings.ToOpenALFormat();
                        SourceBuffer      wait   = bufferStack.Pop();
                        wait.Buffer(new byte[format.GetBytes((uint)audioSource.CodecSettings.FrameSize)], format, (uint)audioSource.CodecSettings.SampleRate);
                        source.QueueAndPlay(wait);
                    }
                }

                RequireBuffers(bufferStack, source, 1);
                SourceBuffer buffer = bufferStack.Pop();

                buffer.Buffer(data, audioSource.CodecSettings.ToOpenALFormat(), (uint)audioSource.CodecSettings.SampleRate);
                source.QueueAndPlay(buffer);
            }
        }
Пример #3
0
        public void FreeSource(AudioSource source)
        {
            if (this.isDisposed)
            {
                throw new ObjectDisposedException("OpenALPlaybackProvider");
            }
            if (source == null)
            {
                throw new ArgumentNullException("source");
            }

            OpenAL.DebugFormat("Freeing source {0}", source);

            lock (this.gains)
                this.gains = this.gains.Where(kvp => kvp.Key != source).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);

            buffers.Remove(source);
            pool.FreeSource(source);
        }
Пример #4
0
		protected void Dispose (bool disposing)
		{
			if (this.disposed)
				return;

			OpenAL.DebugFormat ("Freeing OpenALCaptureProvider. Disposing: {0}", disposing);

			if (disposing)
			{
				if (IsCapturing)
					EndCapture();

				if (this.device != null)
					this.device.Dispose();
			}

			this.device = null;
			this.disposed = true;
		}