Пример #1
0
        private void OnMapClick()
        {
            control.GetCoords(out targetLng, out targetLat);

            if (targetMarker == null)
            {
                targetMarker       = OnlineMapsMarker3DManager.CreateItem(targetLng, targetLat, targetPrefab);
                targetMarker.scale = targetScale;
            }
            else
            {
                targetMarker.SetPosition(targetLng, targetLat);
            }

            double tx1, ty1, tx2, ty2;

            map.projection.CoordinatesToTile(lng, lat, map.zoom, out tx1, out ty1);
            map.projection.CoordinatesToTile(targetLng, targetLat, map.zoom, out tx2, out ty2);

            rotation = (float)OnlineMapsUtils.Angle2D(tx1, ty1, tx2, ty2) - 90;

            if (!OnlineMapsKeyManager.hasGoogleMaps)
            {
                Debug.LogWarning("Please enter Map / Key Manager / Google Maps");
                return;
            }

            OnlineMapsGoogleDirections request = new OnlineMapsGoogleDirections(OnlineMapsKeyManager.GoogleMaps(), new Vector2((float)lng, (float)lat), control.GetCoords());

            request.OnComplete += OnRequestComplete;
            request.Send();
        }
Пример #2
0
        private void OnMapClick()
        {
            control.GetCoords(out targetLng, out targetLat);

            if (targetMarker == null)
            {
                targetMarker       = OnlineMapsMarker3DManager.CreateItem(targetLng, targetLat, targetPrefab);
                targetMarker.scale = targetScale;
            }
            else
            {
                targetMarker.SetPosition(targetLng, targetLat);
            }

            double tx1, ty1, tx2, ty2;

            map.projection.CoordinatesToTile(lng, lat, map.zoom, out tx1, out ty1);
            map.projection.CoordinatesToTile(targetLng, targetLat, map.zoom, out tx2, out ty2);

            rotation       = (float)OnlineMapsUtils.Angle2D(tx1, ty1, tx2, ty2) - 90;
            hasTargetPoint = true;

            if (lineRenderer == null)
            {
                GameObject go = new GameObject("LineRenderer");
                go.transform.SetParent(transform, false);
                lineRenderer          = go.AddComponent <LineRenderer>();
                lineRenderer.material = lineRendererMaterial;
#if UNITY_2017_3_OR_NEWER
                lineRenderer.positionCount = 2;
                lineRenderer.widthCurve    = AnimationCurve.Constant(0, 1, 10);
#elif UNITY_2017_1_OR_NEWER
                lineRenderer.positionCount = 2;
                lineRenderer.widthCurve    = AnimationCurve.Linear(0, 10, 1, 10);
#else
                lineRenderer.SetVertexCount(2);
                lineRenderer.SetWidth(10, 10);
#endif
            }
            else
            {
                lineRenderer.enabled = true;
            }

            Vector3 p1 = control.GetWorldPosition(lng, lat);
            lineRenderer.SetPosition(0, p1);
            lineRenderer.SetPosition(1, p1);

            lineRendererProgress = 0;
        }