public void SetSpriteAlpha(OnePanel aPanel, float AlphaValue) { foreach (SpriteRenderer aSpriteRenderer in aPanel.AllSpriteRenderers) { objectMover.ChangeAlpha(0, aSpriteRenderer.gameObject, AlphaValue, 1); } }
public void SetAllColliders(OnePanel aPanel, bool isEnabled) { foreach (Collider2D aCollider in aPanel.AllColliders) { aCollider.enabled = isEnabled; } }