private static void PostAskDehydrate(PlayerLife __instance, byte __state) { if (__instance.water != __state) { OnWaterUpdated?.Invoke(__instance.player, __instance.water); } }
public static void PostAskDrink(PlayerLife __instance, byte __state) { if (__instance.water != __state) { OnWaterUpdated?.Invoke(__instance.player, __instance.water); } }