Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("ElevatorDoor"))
     {
         if (!_insideTheElevator)
         {
             if (_elevator.IsStopedOnTheFloor(_currentFloor.Index) && _elevator.HasRoom)
             {
                 HandleInsideElevator();
                 StopMovement();
             }
             else
             {
                 _ragDoll = true;
                 AudioManager.instance.Play("Fall");
                 OnUserDied?.Invoke();
             }
         }
     }
 }
Пример #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("ElevatorDoor"))
        {
            if (!_insideTheElevator && (_elevator.IsStopedOnTheFloor(_currentFloor.Index)) && _elevator.HasRoom)
            {
                StopMovement();
                _animator.Idle();
                HandleInsideElevator();
            }
            else
            {
                _ragDoll = true;
                AudioManager.instance.Play("Fall");
                OnUserDied?.Invoke();
            }
        }
//        return;

        /*
         * if (other.CompareTag("ElevatorDoor"))
         * {
         *  if (!_insideTheElevator && !_moveToDespawn)
         *  {
         *      if (_elevator.IsStopedOnTheFloor(_currentFloor.Index) && _elevator.HasRoom)
         *      {
         *          HandleInsideElevator();
         *          StopMovement();
         *      }
         *      else
         *      {
         *          _ragDoll = true;
         *          AudioManager.instance.Play("Fall");
         *          OnUserDied?.Invoke();
         *      }
         *  }
         * }*/
    }