Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (!m_done)
        {
            seconds -= Time.deltaTime;

            if (seconds <= 0)
            {
                m_done = true;
                OnTimerDone?.Invoke();
                OnTimerDoneLocal?.Invoke();
            }
        }
    }
 public void FireTimerOver()
 {
     OnTimerDone?.Invoke();
     SceneLoader.LoadSceneAsync(SceneEnumName.MinigamesHome);
 }