// Update is called once per frame void Update() { if (!m_done) { seconds -= Time.deltaTime; if (seconds <= 0) { m_done = true; OnTimerDone?.Invoke(); OnTimerDoneLocal?.Invoke(); } } }
public void FireTimerOver() { OnTimerDone?.Invoke(); SceneLoader.LoadSceneAsync(SceneEnumName.MinigamesHome); }