public void ChangeTarget(Targetable target) { Targetable oldTarget = this.target; this.target = target; OnTarget?.Invoke(this, target, oldTarget); }
private void Target() { if (!Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hit, Mathf.Infinity)) { return; } var target = hit.transform.GetComponent <ISelectable>(); if (target != null) { StartCoroutine(target.Highlight()); OnTarget?.Invoke(target); } else { if (SelectedUnits[0].Team == m_Team) { OnRightClick?.Invoke(hit.point + new Vector3(0, 0.25f, 0)); } Group(hit.point.With(y: 0), SelectedUnits); } }
private void onRadarMuxTrack(RadarMuxTrack track) { OnTarget callback = TargetEvent; if (callback != null) { callback(track); } }
private void fireOnTarget(int id, double lat, double lon, double sog, double cog) { OnTarget callback = TargetEvent; if (callback != null) { callback(id, lat, lon, sog, cog); } }
private void fireOnTarget(int id, double lat, double lon, double sog, double cog, int mmsi, string name) { OnTarget callback = TargetEvent; if (callback != null) { callback(id, lat, lon, sog, cog, mmsi, name); } }
protected virtual void CombatLogicUpdate() { if (!rider.IsRiding) { return; //Just work while is in the horse } if (!IsAiming) { MountStartRotation = MountPoint.localRotation; //Take the Start Local Rotation of the Link to Easily Return to it when finish AIMING } CalculateCameraTargetSide(); if (UseHolders) { Toogle_Weapon(); //Call Tooge Weapon (to change between weapons) } if (isInCombatMode) //If there's a Weapon Active { Anim.speed = 1; //Set Animator Speed back Anim.SetInteger(Hash.IDInt, -1); //Remove the IntID so the attack while ??/????? if (ActiveAbility) { if (Active_IMWeapon != null && Active_IMWeapon.Active) { if (ActiveAbility.WeaponType() != GetWeaponType()) { ActiveAbility = CombatAbilities.Find(ability => ability.WeaponType() == GetWeaponType()); //Find the Ability for the IMWeapon } } if (ActiveAbility.CanAim()) { AimMode(); } if (InputAttack1.GetInput) /*Gets the Input from the Primary Attack INPUT*/ } { if (InputAttack2.GetInput) /*Gets the Input from the Secondary Attack INPUT*/ { } if (Reload.GetInput) /*Gets the Input from the Reload INPUT*/ } { ActiveAbility.UpdateAbility(); //Update The Active Ability } } //Used for Invoke On Target if (Target != lastTarget) { OnTarget.Invoke(Target); lastTarget = Target; if (rider.AnimalControl && StrafeOnTarget) { rider.AnimalControl.CameraBaseInput = Target ? true : DefaultMonturaInputCamBaseInput; } } }
public CharacterActionEvent(OnTarget actionOnTarget) { Act = Action.OnTarget; ActOnTarget = actionOnTarget; }
protected virtual void CombatLogicUpdate() { if (!rider.IsRiding) { return; //Just work while is in the horse } if (!isAiming) { MountStartRotation = MountPoint.localRotation; //Take the Start Local Rotation of the Link to Easily Return to it when finish AIMING } float TargetSide = 0; float CameraSide = 0; if (Target) { TargetSide = Vector3.Dot((_transform.position - Target.position).normalized, _transform.right); //Calculate the side from the Target } if (_cam) { CameraSide = Vector3.Dot(_cam.transform.right, _transform.forward); //Get the camera Side Float } this.TargetSide = TargetSide > 0; //Get the camera Side Left/Right this.CameraSide = CameraSide > 0; if (UseHolders) { Toogle_Weapon(); //Call Tooge Weapon (to change between weapons) } if (isInCombatMode) //If there's a Weapon Active { Anim.speed = 1; //Set Animator Speed back to 1 Anim.SetInteger(Hash.IDInt, -1); //Remove the IntID so the attack while if (ActiveAbility) { if (Active_IMWeapon != null) { if (ActiveAbility.WeaponType() != GetWeaponType()) { ActiveAbility = CombatAbilities.Find(ability => ability.WeaponType() == GetWeaponType()); //Find the Ability for the IMWeapon } } if (ActiveAbility.CanAim()) { AimMode(); } ActiveAbility.UpdateAbility(); //Update The Active Ability } } //Used for Invoke On Target if (Target != lastTarget) { OnTarget.Invoke(Target); lastTarget = Target; if (rider.AnimalControl && StrafeOnTarget) { rider.AnimalControl.cameraBaseInput = Target ? true : DefaultMonturaInputCamBaseInput; } } }
public InternalTarget(OnTarget onTarget, OnCancel onCancel) : base(-1, true, TargetFlags.None) { this.onTarget = onTarget; this.onCancel = onCancel; }