public void Stop() { _isRun = false; _timeCounter = 0f; _currentFrame = _animationData.GetRange().x; OnStopEvent?.Invoke(this._animationData); }
public void Stop() { MacroSettings.IsEnabled = false; OnStopEvent?.Invoke(this, new EventArgs()); }
protected override void OnStop() { OnStopEvent?.Invoke(this, new EventArgs()); base.OnStop(); }