/// <summary> /// タスクを実行します /// </summary> public void Play(string text, Action onCompleted) { m_name = text; OnStartParent?.Invoke(m_name); m_task.Play ( () => { OnFinishParent?.Invoke(m_name); onCompleted?.Invoke(); } ); }
/// <summary> /// タスクを実行します /// </summary> public void Play(string text, Action onCompleted) { m_name = text; OnStartParent?.Invoke(m_name); var startTime = Time.realtimeSinceStartup; m_task.Play ( () => { OnFinishParent?.Invoke(m_name, Time.realtimeSinceStartup - startTime); onCompleted?.Invoke(); } ); }
/// <summary> /// タスクを実行します /// </summary> public void Play(string text, Action onCompleted) { m_name = text; OnStartParent?.Invoke(m_name); var startTime = Time.realtimeSinceStartup; var gcWatcher = new GCWatcher(); gcWatcher.Start(); m_task.Play ( () => { gcWatcher.Stop(); OnFinishParent?.Invoke(m_name, Time.realtimeSinceStartup - startTime, gcWatcher.Count); onCompleted?.Invoke(); } ); }