public IEnumerator ResetPlayer(GameObject player) { // print("static time: " + renderTextureTime); if (currentRestartCount < maxRestartCount) { OnSoundPlayOneShot?.Invoke(audioLib.TVStatic); RatbagSpawner selected = SelectAVent(); PlayerTransformToSpawner(selected, player.transform); gm.GetService <CameraPostProcessingRenderTextureOverride>().SetCameraOverride(materialOverride, textureOverride, renderTextureTime); PlayerReset?.Invoke(); yield return(new WaitForSeconds(.5f)); selected.OpenVent(); TurnOnLightsTimer(spawningLightsTimer); currentRestartCount++; } else { ReloadScene(); } }
public override void OnStateEnter() { OnSoundPlayOneShot?.Invoke(audioLib.HingeSqueek); LockRotation?.Invoke(false); ratBrain.SetAnimationState(ratBrain.AvailableAnimationStates[typeof(AnimationStates.Tripping)]); GravityEnabled?.Invoke(true); }
public override void OnStateEnter() { SetTimerToDefault(); CheckIfStuckInGround(); CheckRotation(); CheckConstraints(); ratBrain.SetAnimationState(ratBrain.AvailableAnimationStates[typeof(AnimationStates.Floored)]); OnSoundPlayOneShot?.Invoke(audioLib.ratbag_Floored); }
private void KnockingTheTarget(GameObject target) { StartCoroutine(gm.GetService <DamageEffects>().PauseGameAndInvertColours()); Rigidbody2D targetRb = target.GetComponentInParent <Rigidbody2D>() ?? throw new ArgumentNullException("target.GetComponentInParent<Rigidbody2D>()"); if (playerRb.velocity.magnitude != 0) { AddForce_WhenPlayerMoving(targetRb); } else { AddForce_WhenPlayerStill(targetRb); } OnSoundPlayOneShot?.Invoke(audioLib.ratbag_Hitting); }
public override void OnStateExit() { OnSoundPlayOneShot?.Invoke(audioLib.ratbag_feetLanded); }