private void MiniGameSolved(object sender, OnSolvedEvent onSolvedEvent) { InventoryManager.instance.AddItem(onSolvedEvent.prize); }
private void MiniGameSolved(object sender, OnSolvedEvent onSolvedEvent) { spawnTime = Time.time; displayedText = winText; displayedText.SetActive(true); }
private void MiniGameSolved(object sender, OnSolvedEvent onSolvedEvent) { exitMessage.text = unlockedMessage; unlocked = true; }