public void OnPointerDown(PointerEventData eventData) { if (OnSkillSelected != null) { if (OnSkillSelected.Invoke(skillType)) { OnTouchPS.Stop(true); OnTouchPS.Play(true); } } }
public static void SelectSkill(SkillsData skill) => OnSkillSelected?.Invoke(skill);
public void InvokeSelectedSkillChanged(SkillModel model) => OnSkillSelected?.Invoke(model);
public void SkillSelected(Skill skill) { OnSkillSelected?.Invoke(skill); }