Пример #1
0
    // Use this for initialization
    void Start()
    {
        animator = GetComponent<Animator> ();//get tools animator
                if (drawResizerAnimator == null) {
                        drawResizerAnimator = GameObject.Find ("draw-resizer-background (Drawing Level)").GetComponent<Animator> ();
                }

                if (onScreenDrawingComp == null) {
                        onScreenDrawingComp = Camera.main.GetComponent<OnScreenDrawing> ();
                }
    }
Пример #2
0
    public OnScreenDrawing onScreenDrawingComp; //OnScreenDrawing component

    // Use this for initialization
    void Start()
    {
        animator = GetComponent <Animator> ();                       //get tools animator
        if (drawResizerAnimator == null)
        {
            drawResizerAnimator = GameObject.Find("draw-resizer-background (Drawing Level)").GetComponent <Animator> ();
        }

        if (onScreenDrawingComp == null)
        {
            onScreenDrawingComp = Camera.main.GetComponent <OnScreenDrawing> ();
        }
    }
Пример #3
0
    public GameObject[] Shapes;                    //drawing shapes

    // Use this for initialization
    IEnumerator Start()
    {
        if (cam == null)
        {
            cam = Camera.main;
        }

        if (onScreenDrawingComp == null)
        {
            onScreenDrawingComp = cam.GetComponent <OnScreenDrawing> ();
        }

        if (menuWindowAnimator == null)
        {
            menuWindowAnimator = GameObject.Find("menu-window (Drawing Level)").GetComponent <Animator> ();
        }

        if (blakScreenAnimator == null)
        {
            blakScreenAnimator = GameObject.Find("black-screen").GetComponent <Animator> ();
        }

        if (drawResizerBackgroundAnimator == null)
        {
            drawResizerBackgroundAnimator = GameObject.Find("draw-resizer-background (Drawing Level)").GetComponent <Animator> ();
        }

        if (toolsAnimator == null)
        {
            toolsAnimator = GameObject.Find("Tools").GetComponent <Animator> ();
        }

        if (middleCam == null)
        {
            middleCam = GameObject.FindGameObjectWithTag("MiddleCam").GetComponent <Camera> ();
        }

        screenShotComp = GetComponent <ScreenShot> ();
        CreateShape();
        CheckNextPreviousAlpha();
        CheckMusicIcon(SFX.instance.audioSources [0], GameObject.Find("music_on (Drawing Level)"));
        CheckSoundIcon(SFX.instance.audioSources [1], GameObject.Find("sound_on (Drawing Level)"));
        yield return(new WaitForSeconds(0.5f));

        DrawingColor.isReady = true;
        yield return(new WaitForSeconds(1.5f));
    }
Пример #4
0
    // Use this for initialization
    IEnumerator Start()
    {
        if (cam == null) {
                        cam = Camera.main;
                }

                if (onScreenDrawingComp == null) {
                        onScreenDrawingComp = cam.GetComponent<OnScreenDrawing> ();
                }

                if (menuWindowAnimator == null) {
                        menuWindowAnimator = GameObject.Find ("menu-window (Drawing Level)").GetComponent<Animator> ();
                }

                if (blakScreenAnimator == null) {
                        blakScreenAnimator = GameObject.Find ("black-screen").GetComponent<Animator> ();
                }

                if (drawResizerBackgroundAnimator == null) {
                        drawResizerBackgroundAnimator = GameObject.Find ("draw-resizer-background (Drawing Level)").GetComponent<Animator> ();
                }

                if (toolsAnimator == null) {
                        toolsAnimator = GameObject.Find ("Tools").GetComponent<Animator> ();
                }

                if (middleCam == null) {
                        middleCam = GameObject.FindGameObjectWithTag ("MiddleCam").GetComponent<Camera> ();
                }

                screenShotComp = GetComponent<ScreenShot> ();
                CreateShape ();
                CheckNextPreviousAlpha ();
                CheckMusicIcon (SFX.instance.audioSources [0], GameObject.Find ("music_on (Drawing Level)"));
                CheckSoundIcon (SFX.instance.audioSources [1], GameObject.Find ("sound_on (Drawing Level)"));
                yield return new WaitForSeconds (0.5f);
                DrawingColor.isReady = true;
                yield return new WaitForSeconds (1.5f);
    }