void Update() { _timer += Time.deltaTime; if (BellDurablity.Instance.Enough() && rigidbody2D.velocity.magnitude > 0.5f && _timer >= ringingDelay) { ResetTimer(); OnRinging?.Invoke(); } }
internal void StateChangeHandler(CallingEventParams eventParams, CallingEventParams.StateParams stateParams) { PreviousState = State; State = stateParams.CallState; OnStateChange?.Invoke(mAPI, this, eventParams, stateParams); switch (stateParams.CallState) { case CallState.ringing: OnRinging?.Invoke(mAPI, this, eventParams, stateParams); break; case CallState.answered: OnAnswered?.Invoke(mAPI, this, eventParams, stateParams); break; case CallState.ending: OnEnding?.Invoke(mAPI, this, eventParams, stateParams); break; case CallState.ended: mAPI.RemoveCall(stateParams.CallID); if (stateParams.Peer != null && Peer != null && Peer.ID == stateParams.Peer.CallID) { // Detach peer from this ended call Peer.Peer = null; Peer = null; } if (stateParams.EndReason == DisconnectReason.busy) { mBusy = true; } OnEnded?.Invoke(mAPI, this, eventParams, stateParams); break; } }
internal void StateChangeHandler(CallEventParams.StateParams stateParams) { CallState oldState = State; State = stateParams.CallState; OnStateChange?.Invoke(mAPI, this, oldState, stateParams); switch (stateParams.CallState) { case CallState.ringing: OnRinging?.Invoke(mAPI, this, oldState, stateParams); break; case CallState.answered: OnAnswered?.Invoke(mAPI, this, oldState, stateParams); break; case CallState.ending: OnEnding?.Invoke(mAPI, this, oldState, stateParams); break; case CallState.ended: mAPI.RemoveCall(stateParams.CallID); if (stateParams.Peer != null && Peer != null && Peer.CallID == stateParams.Peer.CallID) { // Detach peer from this ended call Peer.Peer = null; Peer = null; } OnEnded?.Invoke(mAPI, this, oldState, stateParams); break; default: break; } }
internal void TrigerOnRing() { OnRinging?.Invoke(this); }
private void WebSocket_OnMessageReceived(object sender, DiscordWebSocketMessage <GatewayOpcode> message) { Sequence = message.Sequence; switch (message.Opcode) { case GatewayOpcode.Event: /* * Console.WriteLine(message.EventName); * * File.AppendAllText("Debug.log", $"{message.EventName}: {message.Data}\n"); */ switch (message.EventName) { case "READY": LoginEventArgs login = message.Data.ToObject <LoginEventArgs>().SetClient(this); if (login.Application != null) { _appId = login.Application.Value <ulong>("id"); } this.User = login.User; this.UserSettings = login.Settings; this.SessionId = login.SessionId; if (Config.Cache && this.User.Type == DiscordUserType.User) { PrivateChannels.AddRange(login.PrivateChannels); foreach (var presence in login.Presences) { Presences[presence.UserId] = presence; } foreach (var guild in login.Guilds) { ApplyGuild(GuildCache[guild.Id] = (SocketGuild)guild); VoiceClients[guild.Id] = new DiscordVoiceClient(this, guild.Id); } foreach (var settings in login.ClientGuildSettings) { if (settings.GuildId.HasValue) { GuildSettings.Add(settings.Guild.Id, settings); } else { PrivateChannelSettings = settings.ChannelOverrides.ToList(); } } } LoggedIn = true; State = GatewayConnectionState.Connected; if (OnLoggedIn != null) { Task.Run(() => OnLoggedIn.Invoke(this, login)); } break; case "USER_SETTINGS_UPDATE": if (UserSettings == null) { } UserSettings.Update((JObject)message.Data); if (OnSettingsUpdated != null) { Task.Run(() => OnSettingsUpdated.Invoke(this, new DiscordSettingsEventArgs(UserSettings))); } break; case "USER_GUILD_SETTINGS_UPDATE": if (Config.Cache) { ClientGuildSettings settings = message.Data.ToObject <ClientGuildSettings>(); if (settings.GuildId.HasValue) { GuildSettings[settings.Guild.Id] = settings; } else { PrivateChannelSettings = settings.ChannelOverrides.ToList(); } } break; case "USER_UPDATE": DiscordUser user = message.Data.ToObject <DiscordUser>().SetClient(this); if (user.Id == User.Id) { User.Update(user); } if (Config.Cache) { lock (PrivateChannels.Lock) { foreach (var dm in PrivateChannels) { foreach (var recipient in dm.Recipients) { if (recipient.Id == user.Id) { recipient.Update(user); break; } } } } } if (OnUserUpdated != null) { Task.Run(() => OnUserUpdated.Invoke(this, new UserEventArgs(user))); } break; case "GUILD_MEMBER_LIST_UPDATE": OnMemberListUpdate?.Invoke(this, message.Data.ToObject <GuildMemberListEventArgs>()); break; case "GUILD_CREATE": if (Config.Cache || OnJoinedGuild != null) { var guild = message.Data.ToObject <SocketGuild>().SetClient(this); VoiceClients[guild.Id] = new DiscordVoiceClient(this, guild.Id); if (Config.Cache) { ApplyGuild(GuildCache[guild.Id] = guild); } if (OnJoinedGuild != null) { Task.Run(() => OnJoinedGuild.Invoke(this, new SocketGuildEventArgs(guild, Lurking.HasValue && Lurking.Value == guild.Id))); } } break; case "GUILD_UPDATE": if (Config.Cache || OnGuildUpdated != null) { DiscordGuild guild = message.Data.ToObject <DiscordGuild>().SetClient(this); if (Config.Cache) { GuildCache[guild.Id].Update(guild); } Task.Run(() => OnGuildUpdated?.Invoke(this, new GuildEventArgs(guild))); } break; case "GUILD_DELETE": { UnavailableGuild guild = message.Data.ToObject <UnavailableGuild>(); VoiceClients.Remove(guild.Id); if (Lurking.HasValue && Lurking.Value == guild.Id) { Lurking = null; } if (Config.Cache) { if (guild.Unavailable) { GuildCache[guild.Id].Unavailable = true; } else { GuildCache.Remove(guild.Id); GuildSettings.Remove(guild.Id); } } if (OnLeftGuild != null) { Task.Run(() => OnLeftGuild.Invoke(this, new GuildUnavailableEventArgs(guild))); } } break; case "GUILD_MEMBER_ADD": if (Config.Cache || OnUserJoinedGuild != null) { var member = message.Data.ToObject <GuildMember>().SetClient(this); if (Config.Cache) { GuildCache[member.GuildId].MemberCount++; } Task.Run(() => OnUserJoinedGuild?.Invoke(this, new GuildMemberEventArgs(member))); } break; case "GUILD_MEMBER_REMOVE": if (Config.Cache || OnUserLeftGuild != null) { var member = message.Data.ToObject <PartialGuildMember>().SetClient(this); if (Config.Cache) { GuildCache[member.GuildId].MemberCount--; } Task.Run(() => OnUserLeftGuild?.Invoke(this, new MemberRemovedEventArgs(member))); } break; case "GUILD_MEMBER_UPDATE": if (Config.Cache || OnGuildMemberUpdated != null) { GuildMember member = message.Data.ToObject <GuildMember>().SetClient(this); if (Config.Cache && member.User.Id == User.Id) { SocketGuild guild = this.GetCachedGuild(member.GuildId); // Discord doesn't send us the user's JoinedAt on updates member.JoinedAt = guild.ClientMember.JoinedAt; ClientMembers[guild.Id] = member; break; } Task.Run(() => OnGuildMemberUpdated.Invoke(this, new GuildMemberEventArgs(member))); } break; case "GUILD_MEMBERS_CHUNK": Task.Run(() => OnGuildMembersReceived?.Invoke(this, new GuildMembersEventArgs(message.Data.ToObject <GuildMemberList>().SetClient(this)))); break; case "GIFT_CODE_CREATE": if (OnGiftCodeCreated != null) { Task.Run(() => OnGiftCodeCreated.Invoke(this, message.Data.ToObject <GiftCodeCreatedEventArgs>())); } break; case "GIFT_CODE_UPDATE": if (OnGiftUpdated != null) { var gift = message.Data.ToObject <GiftCodeUpdatedEventArgs>().SetClient(this); gift.Json = (JObject)message.Data; Task.Run(() => OnGiftUpdated.Invoke(this, gift)); } break; case "PRESENCE_UPDATE": if (Config.Cache || OnUserPresenceUpdated != null) { var presence = message.Data.ToObject <DiscordPresence>().SetClient(this); if (Config.Cache) { if (Presences.TryGetValue(presence.UserId, out DiscordPresence existingPresence)) { existingPresence.Update(presence); presence = existingPresence; } else { Presences[presence.UserId] = presence; } } if (OnUserPresenceUpdated != null) { Task.Run(() => OnUserPresenceUpdated.Invoke(this, new PresenceUpdatedEventArgs(presence))); } } break; case "VOICE_STATE_UPDATE": DiscordVoiceState newState = message.Data.ToObject <DiscordVoiceState>().SetClient(this); if (Config.Cache) { if (newState.Guild == null) { VoiceStates[newState.UserId].PrivateChannelVoiceState = newState; } else { VoiceStates[newState.UserId].GuildStates[newState.Guild.Id] = newState; } // we also store voice states within SocketGuilds, so make sure to update those. foreach (var guild in this.GetCachedGuilds()) { if (!guild.Unavailable) { if (newState.Guild == null || guild.Id != newState.Guild.Id) { guild._voiceStates.RemoveFirst(s => s.UserId == newState.UserId); } else { int i = guild._voiceStates.FindIndex(s => s.UserId == newState.UserId); if (i > -1) { guild._voiceStates[i] = newState; } else { guild._voiceStates.Add(newState); } } } } } if (newState.UserId == User.Id) { if (newState.Guild == null) { VoiceClients.Private.SetSessionId(newState.SessionId); } else { VoiceClients[newState.Guild.Id].SetSessionId(newState.SessionId); } } if (OnVoiceStateUpdated != null) { Task.Run(() => OnVoiceStateUpdated.Invoke(this, new VoiceStateEventArgs(newState))); } break; case "VOICE_SERVER_UPDATE": OnMediaServer?.Invoke(this, message.Data.ToObject <DiscordMediaServer>().SetClient(this)); break; case "GUILD_ROLE_CREATE": if (Config.Cache || OnRoleCreated != null) { DiscordRole role = message.Data.ToObject <RoleUpdate>().Role.SetClient(this); if (Config.Cache) { GuildCache[role.GuildId]._roles.Add(role); } if (OnRoleCreated != null) { Task.Run(() => OnRoleCreated.Invoke(this, new RoleEventArgs(role))); } } break; case "GUILD_ROLE_UPDATE": if (Config.Cache || OnRoleUpdated != null) { DiscordRole role = message.Data.ToObject <RoleUpdate>().Role.SetClient(this); if (Config.Cache) { GuildCache[role.GuildId]._roles.ReplaceFirst(r => r.Id == role.Id, role); } if (OnRoleUpdated != null) { Task.Run(() => OnRoleUpdated.Invoke(this, new RoleEventArgs(role))); } } break; case "GUILD_ROLE_DELETE": if (Config.Cache || OnRoleDeleted != null) { DeletedRole role = message.Data.ToObject <DeletedRole>().SetClient(this); if (Config.Cache) { GuildCache[role.Guild]._roles.RemoveFirst(r => r.Id == role.Id); } if (OnRoleDeleted != null) { Task.Run(() => OnRoleDeleted.Invoke(this, new RoleDeletedEventArgs(role))); } } break; case "GUILD_EMOJIS_UPDATE": if (Config.Cache || OnEmojisUpdated != null) { var emojis = message.Data.ToObject <EmojiContainer>().SetClient(this); if (Config.Cache) { GuildCache[emojis.GuildId]._emojis = emojis.Emojis.ToList(); } if (OnEmojisUpdated != null) { Task.Run(() => OnEmojisUpdated.Invoke(this, new EmojisUpdatedEventArgs(emojis))); } } break; case "CHANNEL_CREATE": if (Config.Cache || OnChannelCreated != null) { var channel = ((JObject)message.Data).ParseDeterministic <DiscordChannel>(); if (Config.Cache) { if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group) { PrivateChannels.Add((PrivateChannel)channel); } else { GuildChannel guildChannel = (GuildChannel)channel; GuildCache[guildChannel.GuildId].ChannelsConcurrent.Add(guildChannel); } } if (OnChannelCreated != null) { Task.Run(() => OnChannelCreated.Invoke(this, new ChannelEventArgs(channel))); } } break; case "CHANNEL_UPDATE": if (Config.Cache || OnChannelUpdated != null) { var channel = ((JObject)message.Data).ParseDeterministic <DiscordChannel>(); if (Config.Cache) { if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group) { PrivateChannels.ReplaceFirst(c => c.Id == channel.Id, (PrivateChannel)channel); } else { GuildChannel guildChannel = (GuildChannel)channel; GuildCache[guildChannel.GuildId].ChannelsConcurrent.ReplaceFirst(c => c.Id == guildChannel.Id, guildChannel); } } if (OnChannelUpdated != null) { Task.Run(() => OnChannelUpdated.Invoke(this, new ChannelEventArgs(channel))); } } break; case "CHANNEL_DELETE": if (Config.Cache || OnChannelDeleted != null) { var channel = ((JObject)message.Data).ParseDeterministic <DiscordChannel>(); if (Config.Cache) { if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group) { PrivateChannels.RemoveFirst(c => c.Id == channel.Id); } else { GuildCache[((GuildChannel)channel).GuildId].ChannelsConcurrent.RemoveFirst(c => c.Id == channel.Id); } } if (OnChannelDeleted != null) { Task.Run(() => OnChannelDeleted.Invoke(this, new ChannelEventArgs(channel))); } } break; case "TYPING_START": if (OnUserTyping != null) { Task.Run(() => OnUserTyping.Invoke(this, new UserTypingEventArgs(message.Data.ToObject <UserTyping>().SetClient(this)))); } break; case "MESSAGE_CREATE": if (Config.Cache || OnMessageReceived != null) { var newMessage = message.Data.ToObject <DiscordMessage>().SetClient(this); if (Config.Cache) { try { this.GetChannel(newMessage.Channel.Id).SetLastMessageId(newMessage.Id); } catch (DiscordHttpException) { } } if (OnMessageReceived != null) { Task.Run(() => OnMessageReceived.Invoke(this, new MessageEventArgs(newMessage))); } } break; case "MESSAGE_UPDATE": if (OnMessageEdited != null) { Task.Run(() => OnMessageEdited.Invoke(this, new MessageEventArgs(message.Data.ToObject <DiscordMessage>().SetClient(this)))); } break; case "MESSAGE_DELETE": if (OnMessageDeleted != null) { Task.Run(() => OnMessageDeleted.Invoke(this, new MessageDeletedEventArgs(message.Data.ToObject <DeletedMessage>().SetClient(this)))); } break; case "MESSAGE_REACTION_ADD": if (OnMessageReactionAdded != null) { Task.Run(() => OnMessageReactionAdded.Invoke(this, new ReactionEventArgs(message.Data.ToObject <MessageReactionUpdate>().SetClient(this)))); } break; case "MESSAGE_REACTION_REMOVE": if (OnMessageReactionRemoved != null) { Task.Run(() => OnMessageReactionRemoved.Invoke(this, new ReactionEventArgs(message.Data.ToObject <MessageReactionUpdate>().SetClient(this)))); } break; case "GUILD_BAN_ADD": if (OnUserBanned != null) { Task.Run(() => OnUserBanned.Invoke(this, message.Data.ToObject <BanUpdateEventArgs>().SetClient(this))); } break; case "GUILD_BAN_REMOVE": if (OnUserUnbanned != null) { Task.Run(() => OnUserUnbanned.Invoke(this, message.Data.ToObject <BanUpdateEventArgs>().SetClient(this))); } break; case "INVITE_CREATE": if (OnInviteCreated != null) { Task.Run(() => OnInviteCreated.Invoke(this, message.Data.ToObject <InviteCreatedEventArgs>().SetClient(this))); } break; case "INVITE_DELETE": if (OnInviteDeleted != null) { Task.Run(() => OnInviteDeleted.Invoke(this, message.Data.ToObject <InviteDeletedEventArgs>().SetClient(this))); } break; case "RELATIONSHIP_ADD": if (OnRelationshipAdded != null) { Task.Run(() => OnRelationshipAdded.Invoke(this, new RelationshipEventArgs(message.Data.ToObject <DiscordRelationship>().SetClient(this)))); } break; case "RELATIONSHIP_REMOVE": if (OnRelationshipRemoved != null) { Task.Run(() => OnRelationshipRemoved.Invoke(this, message.Data.ToObject <RemovedRelationshipEventArgs>())); } break; case "CHANNEL_RECIPIENT_ADD": if (Config.Cache || OnChannelRecipientAdded != null) { var recipUpdate = message.Data.ToObject <ChannelRecipientEventArgs>().SetClient(this); if (Config.Cache) { ((PrivateChannel)this.GetChannel(recipUpdate.Channel.Id))._recipients.Add(recipUpdate.User); } if (OnChannelRecipientAdded != null) { Task.Run(() => OnChannelRecipientAdded.Invoke(this, recipUpdate)); } } break; case "CHANNEL_RECIPIENT_REMOVE": if (Config.Cache || OnChannelRecipientAdded != null) { var recipUpdate = message.Data.ToObject <ChannelRecipientEventArgs>().SetClient(this); if (Config.Cache) { ((PrivateChannel)this.GetChannel(recipUpdate.Channel.Id))._recipients.RemoveFirst(u => u.Id == recipUpdate.User.Id); } if (OnChannelRecipientRemoved != null) { Task.Run(() => OnChannelRecipientRemoved.Invoke(this, recipUpdate)); } } break; case "MESSAGE_ACK": // triggered whenever another person logged into the account acknowledges a message break; case "SESSIONS_REPLACE": if (OnSessionsUpdated != null) { Task.Run(() => OnSessionsUpdated.Invoke(this, new DiscordSessionsEventArgs(message.Data.ToObject <List <DiscordSession> >()))); } break; case "CALL_CREATE": if (Config.Cache || OnRinging != null) { var call = message.Data.ToObject <DiscordCall>().SetClient(this); var voiceStates = message.Data.Value <JToken>("voice_states").ToObject <IReadOnlyList <DiscordVoiceState> >().SetClientsInList(this); if (Config.Cache) { foreach (var state in voiceStates) { VoiceStates[state.UserId].PrivateChannelVoiceState = state; } } if (OnRinging != null) { Task.Run(() => OnRinging.Invoke(this, new RingingEventArgs(call, voiceStates))); } } break; case "CALL_UPDATE": if (OnCallUpdated != null) { Task.Run(() => OnCallUpdated.Invoke(this, new CallUpdateEventArgs(message.Data.ToObject <DiscordCall>().SetClient(this)))); } break; case "CALL_DELETE": if (Config.Cache || OnCallEnded != null) { ulong channelId = message.Data.Value <ulong>("channel_id"); if (Config.Cache) { foreach (var state in VoiceStates.CreateCopy().Values) { var privState = state.PrivateChannelVoiceState; if (privState != null && privState.Channel != null && privState.Channel.Id == channelId) { state.PrivateChannelVoiceState = null; } } } if (OnCallEnded != null) { Task.Run(() => OnCallEnded.Invoke(this, new MinimalTextChannel(channelId).SetClient(this))); } } break; case "ENTITLEMENT_CREATE": if (OnEntitlementCreated != null) { Task.Run(() => OnEntitlementCreated.Invoke(this, new EntitlementEventArgs(message.Data.ToObject <DiscordEntitlement>()))); } break; case "ENTITLEMENT_UPDATE": if (OnEntitlementUpdated != null) { Task.Run(() => OnEntitlementUpdated.Invoke(this, new EntitlementEventArgs(message.Data.ToObject <DiscordEntitlement>()))); } break; case "USER_PREMIUM_GUILD_SUBSCRIPTION_SLOT_CREATE": if (OnBoostSlotCreated != null) { Task.Run(() => OnBoostSlotCreated.Invoke(this, new NitroBoostEventArgs(message.Data.ToObject <DiscordBoostSlot>().SetClient(this)))); } break; case "USER_PREMIUM_GUILD_SUBSCRIPTION_SLOT_UPDATE": if (OnBoostSlotUpdated != null) { Task.Run(() => OnBoostSlotUpdated.Invoke(this, new NitroBoostEventArgs(message.Data.ToObject <DiscordBoostSlot>().SetClient(this)))); } break; case "STREAM_SERVER_UPDATE": OnMediaServer?.Invoke(this, message.Data.ToObject <DiscordMediaServer>().SetClient(this)); break; case "STREAM_CREATE": var create = message.Data.ToObject <GoLiveCreate>(); GetVoiceClient(new StreamKey(create.StreamKey).GuildId).Livestream.CreateSession(create); break; case "STREAM_UPDATE": var update = message.Data.ToObject <GoLiveUpdate>(); GetVoiceClient(new StreamKey(update.StreamKey).GuildId).Livestream.UpdateSession(update); break; case "STREAM_DELETE": var delete = message.Data.ToObject <GoLiveDelete>(); GetVoiceClient(new StreamKey(delete.StreamKey).GuildId).Livestream.KillSession(delete); break; case "CHANNEL_UNREAD_UPDATE": if (Config.Cache || OnGuildUnreadMessagesUpdated != null) { var unread = message.Data.ToObject <GuildUnreadMessages>().SetClient(this); if (Config.Cache) { foreach (var unreadChannel in unread.Channels) { this.GetChannel(unreadChannel.Channel.Id).SetLastMessageId(unreadChannel.LastMessageId); } } if (OnGuildUnreadMessagesUpdated != null) { Task.Run(() => OnGuildUnreadMessagesUpdated.Invoke(this, new UnreadMessagesEventArgs(unread))); } } break; case "INTERACTION_CREATE": if (OnInteraction != null) { Task.Run(() => OnInteraction.Invoke(this, new DiscordInteractionEventArgs(message.Data.ToObject <DiscordInteraction>().SetClient(this)))); } break; case "USER_REQUIRED_ACTION_UPDATE": if (OnRequiredUserAction != null) { Task.Run(() => OnRequiredUserAction.Invoke(this, message.Data.ToObject <RequiredActionEventArgs>())); } break; default: break; } break; case GatewayOpcode.InvalidSession: LoggedIn = false; this.LoginToGateway(); break; case GatewayOpcode.Connected: this.LoginToGateway(); Task.Run(() => { int interval = message.Data.ToObject <JObject>().GetValue("heartbeat_interval").ToObject <int>() - 1000; try { while (true) { this.Send(GatewayOpcode.Heartbeat, this.Sequence); Thread.Sleep(interval); } } catch { } }); break; } }
private void SocketDataReceived(object sender, WebSocketSharp.MessageEventArgs result) { GatewayResponse payload = result.Data.Deserialize <GatewayResponse>(); Sequence = payload.Sequence; try { switch (payload.Opcode) { case GatewayOpcode.Event: /* * Console.WriteLine(payload.Title); * * File.AppendAllText("Debug.log", $"{payload.Title}: {payload.Data}\n"); */ switch (payload.Title) { case "READY": Login login = payload.DeserializeEx <Login>().SetClient(this); this.User = login.User; this.UserSettings = login.Settings; this.SessionId = login.SessionId; if (Config.Cache) { if (this.User.Type == DiscordUserType.User) { PrivateChannels = login.PrivateChannels; foreach (var guild in login.Guilds) { GuildCache[guild.Id] = guild.ToSocketGuild(); foreach (var state in GuildCache[guild.Id].VoiceStates) { VoiceStates[state.UserId] = state; } } foreach (var settings in login.ClientGuildSettings) { if (settings.GuildId.HasValue) { GuildSettings.Add(settings.Guild.Id, settings); } else { PrivateChannelSettings = settings.ChannelOverrides.ToList(); } } } } LoggedIn = true; Task.Run(() => OnLoggedIn?.Invoke(this, new LoginEventArgs(login))); break; case "USER_SETTINGS_UPDATE": if (UserSettings != null) // for some reason this is null sometimes :thinking: { var update = payload.Deserialize <JObject>(); foreach (var field in UserSettings.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Instance)) { foreach (var attr in field.CustomAttributes) { if (attr.AttributeType == typeof(JsonPropertyAttribute)) { string propertyName = attr.ConstructorArguments[0].Value.ToString(); if (update.ContainsKey(propertyName)) { field.SetValue(UserSettings, update.GetValue(propertyName).ToObject(field.FieldType)); } break; } } } foreach (var property in UserSettings.GetType().GetProperties()) { foreach (var attr in property.CustomAttributes) { if (attr.AttributeType == typeof(JsonPropertyAttribute)) { string propertyName = attr.ConstructorArguments[0].Value.ToString(); if (update.ContainsKey(propertyName)) { property.SetValue(UserSettings, update.GetValue(propertyName).ToObject(property.PropertyType)); } break; } } } Task.Run(() => OnSettingsUpdated?.Invoke(this, new DiscordSettingsEventArgs(UserSettings))); } break; case "USER_GUILD_SETTINGS_UPDATE": if (Config.Cache) { ClientGuildSettings settings = payload.Deserialize <ClientGuildSettings>(); if (settings.GuildId.HasValue) { GuildSettings[settings.Guild.Id] = settings; } else { PrivateChannelSettings = settings.ChannelOverrides.ToList(); } } break; case "USER_UPDATE": DiscordUser user = payload.Deserialize <DiscordUser>().SetClient(this); if (user.Id == User.Id) { User.Update(user); } if (Config.Cache) { foreach (var dm in PrivateChannels) { bool updated = false; foreach (var recipient in dm.Recipients) { if (recipient.Id == user.Id) { recipient.Update(user); updated = true; break; } } if (updated) // this is somewhat resource intensive, so let's reduce the uses as much as possible { dm.UpdateSelfJson(); } } } Task.Run(() => OnUserUpdated?.Invoke(this, new UserEventArgs(user))); break; case "GUILD_MEMBER_LIST_UPDATE": OnMemberListUpdate?.Invoke(this, payload.Deserialize <GuildMemberListEventArgs>()); break; case "GUILD_CREATE": { SocketGuild guild = payload.DeserializeEx <SocketGuild>().SetClient(this); if (Config.Cache) { GuildCache.Remove(guild.Id); GuildCache.Add(guild.Id, guild); } Task.Run(() => OnJoinedGuild?.Invoke(this, new SocketGuildEventArgs(guild, Lurking.HasValue && Lurking.Value == guild.Id))); } break; case "GUILD_UPDATE": { DiscordGuild guild = payload.Deserialize <DiscordGuild>().SetClient(this); if (Config.Cache) { GuildCache[guild].Update(guild); } Task.Run(() => OnGuildUpdated?.Invoke(this, new GuildEventArgs(guild))); } break; case "GUILD_DELETE": { UnavailableGuild guild = payload.Deserialize <UnavailableGuild>(); if (Lurking.HasValue && Lurking.Value == guild.Id) { Lurking = null; } if (Config.Cache) { if (guild.Unavailable) { GuildCache[guild.Id].Unavailable = true; } else { GuildCache.Remove(guild.Id); } GuildSettings.Remove(guild.Id); } Task.Run(() => OnLeftGuild?.Invoke(this, new GuildUnavailableEventArgs(guild))); } break; case "GUILD_MEMBER_ADD": Task.Run(() => OnUserJoinedGuild?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMember>().SetClient(this)))); break; case "GUILD_MEMBER_REMOVE": Task.Run(() => OnUserLeftGuild?.Invoke(this, new MemberRemovedEventArgs(payload.Deserialize <PartialGuildMember>().SetClient(this)))); break; case "GUILD_MEMBER_UPDATE": GuildMember member = payload.Deserialize <GuildMember>().SetClient(this); if (Config.Cache && member.User.Id == User.Id) { SocketGuild guild = this.GetCachedGuild(member.GuildId); // Discord doesn't send us the user's JoinedAt on updates member.JoinedAt = guild.Member.JoinedAt; guild.Member = member; break; } Task.Run(() => OnGuildMemberUpdated?.Invoke(this, new GuildMemberEventArgs(member))); break; case "GUILD_MEMBERS_CHUNK": Task.Run(() => OnGuildMembersReceived?.Invoke(this, new GuildMembersEventArgs(payload.Deserialize <GuildMemberList>().SetClient(this)))); break; case "GIFT_CODE_CREATE": Task.Run(() => OnGiftCodeCreated?.Invoke(this, payload.Deserialize <GiftCodeCreatedEventArgs>())); break; case "PRESENCE_UPDATE": Task.Run(() => OnUserPresenceUpdated?.Invoke(this, new PresenceUpdatedEventArgs(payload.DeserializeEx <DiscordPresence>().SetClient(this)))); break; case "VOICE_STATE_UPDATE": DiscordVoiceState newState = payload.Deserialize <DiscordVoiceState>().SetClient(this); if (Config.Cache) { // this doesn't work very well for bot accounts since those can be connected to a channel in multiple guilds at once. VoiceStates[newState.UserId] = newState; // we also store voice states within SocketGuilds, so make sure to update those. foreach (var guild in this.GetCachedGuilds()) { if (newState.Guild == null || guild.Id != newState.Guild.Id) { guild._voiceStates.RemoveAll(s => s.UserId == newState.UserId); } else { int i = guild._voiceStates.FindIndex(s => s.UserId == newState.UserId); if (i > -1) { guild._voiceStates[i] = newState; } else { guild._voiceStates.Add(newState); } } } } Task.Run(() => OnVoiceStateUpdated?.Invoke(this, new VoiceStateEventArgs(newState))); break; case "VOICE_SERVER_UPDATE": Task.Run(() => OnVoiceServer?.Invoke(this, payload.Deserialize <DiscordVoiceServer>().SetClient(this))); break; case "GUILD_ROLE_CREATE": { DiscordRole role = payload.Deserialize <RoleUpdate>().Role.SetClient(this); if (Config.Cache) { GuildCache[role.GuildId]._roles.Add(role); } Task.Run(() => OnRoleCreated?.Invoke(this, new RoleEventArgs(role))); } break; case "GUILD_ROLE_UPDATE": { DiscordRole role = payload.Deserialize <RoleUpdate>().Role.SetClient(this); if (Config.Cache) { var roles = GuildCache[role.GuildId]._roles; roles[roles.FindIndex(r => r.Id == role.Id)] = role; } Task.Run(() => OnRoleUpdated?.Invoke(this, new RoleEventArgs(role))); } break; case "GUILD_ROLE_DELETE": { DeletedRole role = payload.Deserialize <DeletedRole>().SetClient(this); if (Config.Cache) { GuildCache[role.Guild]._roles.RemoveAll(r => r.Id == role.Id); } Task.Run(() => OnRoleDeleted?.Invoke(this, new RoleDeletedEventArgs(role))); } break; case "GUILD_EMOJIS_UPDATE": var emojis = payload.Deserialize <EmojiContainer>().SetClient(this); if (Config.Cache) { GuildCache[emojis.GuildId]._emojis = emojis.Emojis.ToList(); } Task.Run(() => OnEmojisUpdated?.Invoke(this, new EmojisUpdatedEventArgs(emojis))); break; case "CHANNEL_CREATE": { var channel = payload.DeserializeEx <DiscordChannel>().SetClient(this); if (Config.Cache) { if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group) { PrivateChannels.Add(channel.ToDMChannel()); } else { GuildChannel guildChannel = channel.ToGuildChannel(); GuildCache[guildChannel.GuildId]._channels.Add(guildChannel); } } Task.Run(() => OnChannelCreated?.Invoke(this, new ChannelEventArgs(channel))); } break; case "CHANNEL_UPDATE": { var channel = payload.DeserializeEx <DiscordChannel>().SetClient(this); if (Config.Cache) { if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group) { PrivateChannels[PrivateChannels.FindIndex(c => c.Id == channel.Id)] = channel.ToDMChannel(); } else { GuildChannel guildChannel = channel.ToGuildChannel(); var channels = GuildCache[guildChannel.GuildId]._channels; channels[channels.FindIndex(c => c.Id == guildChannel.Id)] = guildChannel; } } Task.Run(() => OnChannelUpdated?.Invoke(this, new ChannelEventArgs(channel))); } break; case "CHANNEL_DELETE": { var channel = payload.DeserializeEx <DiscordChannel>().SetClient(this); if (Config.Cache) { if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group) { PrivateChannels.RemoveAll(c => c.Id == channel.Id); } else { GuildCache[channel.ToGuildChannel().GuildId]._channels.RemoveAll(c => c.Id == channel.Id); } } Task.Run(() => OnChannelDeleted?.Invoke(this, new ChannelEventArgs(channel))); } break; case "TYPING_START": Task.Run(() => OnUserTyping?.Invoke(this, new UserTypingEventArgs(payload.Deserialize <UserTyping>().SetClient(this)))); break; case "MESSAGE_CREATE": var message = payload.Deserialize <DiscordMessage>().SetClient(this); if (Config.Cache) { var channel = this.GetChannel(message.Channel.Id); channel.Json["last_message_id"] = JToken.FromObject(message.Id); } Task.Run(() => OnMessageReceived?.Invoke(this, new MessageEventArgs(message))); break; case "MESSAGE_UPDATE": Task.Run(() => OnMessageEdited?.Invoke(this, new MessageEventArgs(payload.Deserialize <DiscordMessage>().SetClient(this)))); break; case "MESSAGE_DELETE": Task.Run(() => OnMessageDeleted?.Invoke(this, new MessageDeletedEventArgs(payload.Deserialize <DeletedMessage>().SetClient(this)))); break; case "MESSAGE_REACTION_ADD": Task.Run(() => OnMessageReactionAdded?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)))); break; case "MESSAGE_REACTION_REMOVE": Task.Run(() => OnMessageReactionRemoved?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)))); break; case "GUILD_BAN_ADD": Task.Run(() => OnUserBanned?.Invoke(this, payload.Deserialize <BanUpdateEventArgs>().SetClient(this))); break; case "GUILD_BAN_REMOVE": Task.Run(() => OnUserUnbanned?.Invoke(this, payload.Deserialize <BanUpdateEventArgs>().SetClient(this))); break; case "INVITE_CREATE": Task.Run(() => OnInviteCreated?.Invoke(this, payload.Deserialize <InviteCreatedEventArgs>().SetClient(this))); break; case "INVITE_DELETE": Task.Run(() => OnInviteDeleted?.Invoke(this, payload.Deserialize <InviteDeletedEventArgs>().SetClient(this))); break; case "RELATIONSHIP_ADD": Task.Run(() => OnRelationshipAdded?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this)))); break; case "RELATIONSHIP_REMOVE": Task.Run(() => OnRelationshipRemoved?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this)))); break; case "CHANNEL_RECIPIENT_ADD": { var recipUpdate = payload.Deserialize <ChannelRecipientUpdate>().SetClient(this); if (Config.Cache) { foreach (var channel in PrivateChannels) { if (channel.Id == recipUpdate.Channel.Id) { channel._recipients.Add(recipUpdate.User); channel.UpdateSelfJson(); break; } } } } break; case "CHANNEL_RECIPIENT_REMOVE": { var recipUpdate = payload.Deserialize <ChannelRecipientUpdate>().SetClient(this); if (Config.Cache) { foreach (var channel in PrivateChannels) { if (channel.Id == recipUpdate.Channel.Id) { channel._recipients.RemoveAll(u => u.Id == recipUpdate.User.Id); channel.UpdateSelfJson(); break; } } } } break; case "MESSAGE_ACK": // triggered whenever another person logged into the account acknowledges a message break; case "SESSIONS_REPLACE": Task.Run(() => OnSessionsUpdated?.Invoke(this, new DiscordSessionsEventArgs(payload.Deserialize <List <DiscordSession> >()))); break; case "CALL_CREATE": { JObject obj = payload.Deserialize <JObject>(); var call = obj.ToObject <DiscordCall>().SetClient(this); var voiceStates = obj.Value <JToken>("voice_states").ToObject <IReadOnlyList <DiscordVoiceState> >().SetClientsInList(this); foreach (var state in voiceStates) { VoiceStates[state.UserId] = state; } Task.Run(() => OnRinging?.Invoke(this, new RingingEventArgs(call, voiceStates))); } break; case "CALL_UPDATE": Task.Run(() => OnCallUpdated?.Invoke(this, new CallUpdateEventArgs(payload.Deserialize <DiscordCall>().SetClient(this)))); break; case "CALL_DELETE": ulong channelId = payload.Deserialize <JObject>().Value <ulong>("channel_id"); foreach (var state in new Dictionary <ulong, DiscordVoiceState> .ValueCollection(VoiceStates)) { if (state.Channel != null && state.Channel.Id == channelId) { VoiceStates.Remove(state.UserId); } } Task.Run(() => OnCallEnded?.Invoke(this, channelId)); break; case "USER_PREMIUM_GUILD_SUBSCRIPTION_SLOT_UPDATE": Task.Run(() => OnBoostUpdated?.Invoke(this, new NitroBoostUpdatedEventArgs(payload.Deserialize <DiscordNitroBoost>().SetClient(this)))); break; } break; case GatewayOpcode.InvalidSession: LoggedIn = false; this.LoginToGateway(); break; case GatewayOpcode.Connected: this.LoginToGateway(); Task.Run(() => { int interval = payload.Deserialize <JObject>().GetValue("heartbeat_interval").ToObject <int>(); try { while (true) { this.Send(GatewayOpcode.Heartbeat, this.Sequence); Thread.Sleep(interval); } } catch { } }); break; } } catch { } }
void Start() { BellDurablity.Instance.Restore(); OnRinging += () => BellDurablity.Instance.DurabilityDown(); OnRinging?.Invoke(); }