public PlayerParticleCommand(int _e) : base(_e) { dashFX = new OnBeginFXModule(DashBeginFX); jumpFX = new OnBeginFXModule(JumpBeginFX); wallJumpFX = new OnBeginFXModule(JumpBeginFX); deathFX = new OnBeginFXModule(DeathFX); stunFX = new OnRepeatFXModule(StunRepeatFX, 4); runFX = new OnRepeatFXModule(RunRepeatFX, 10); wallrideFX = new OnRepeatFXModule(WallRideRepeatFX, 6); sludgeFX = new OnRepeatFXModule(SludgeFX, 1); fallFX = new OnEndFXModule(FallEndFX); }
public HatParticleCommand(int _e) : base(_e) { attachFX = new OnBeginFXModule(PickUpFX); hitLevelFX = new OnBeginFXModule(HitLevelFX); hitPlayerFX = new OnBeginFXModule(HitPlayerFX); hitHatFX = new OnBeginFXModule(HitHatFX); throwFX = new OnBeginFXModule(ThrowFX); hatDeathFX = new OnBeginFXModule(HatDeathFX); groundFX = new OnRepeatFXModule(FrictionFX, 2); airFX = new OnRepeatFXModule(EmptyFunction); endDangerousFX = new OnEndFXModule(DangerOverFX); priority = (int)Priority.VERY_SLOW; }
public HatAudioCommand(int _e, string _name, GameObject _go) : base(_e, _name, _go) { attachFX = new OnBeginFXModule(PickUpFX); hitLevelFX = new OnBeginFXModule(HitLevelFX); hitPlayerFX = new OnBeginFXModule(HitPlayerFX); hitHatFX = new OnBeginFXModule(HitHatFX); throwFX = new OnBeginFXModule(ThrowFX); hatDeathFX = new OnBeginFXModule(HatDeathFX); groundFX = new OnRepeatFXModule(FrictionFX, 2); airFX = new OnRepeatFXModule(EmptyFunction); endDangerousFX = new OnEndFXModule(DangerOverFX); priority = (int)Priority.VERY_SLOW; }
public PlayerAudioCommand(int _e, string _name, GameObject _go) : base(_e, _name, _go) { jumpFX = new OnBeginFXModule(OnBeginJump); walljumpFX = new OnBeginFXModule(OnBeginWallJump); landFX = new OnBeginFXModule(OnBeginLand); throwFX = new OnBeginFXModule(OnBeginThrow); deathFX = new OnBeginFXModule(OnBeginDeath); winFX = new OnBeginFXModule(OnBeginWin); dashFX = new OnBeginFXModule(OnBeginDash); fastfallFX = new OnBeginFXModule(OnBeginFastfall); footstoolFX = new OnBeginFXModule(OnBeginFootstool); wallrideFX = new OnBeginFXModule(OnBeginWallride); footstepsFX = new OnRepeatFXModule(OnRepeatFootsteps, 10); }