Пример #1
0
        /// <summary>
        /// Receive a frame - blocks until an incoming frame is available.
        /// </summary>
        public FrameInfo ReceiveFrame()
        {
            FrameInfo frame;

            lock (ReceiveLock)
            {
                // Block until a frame is available
                while (_ReceivedFrames.Count < 1)
                {
                    Monitor.Wait(ReceiveLock);
                }

                // Get the frame
                frame = _ReceivedFrames.Dequeue();
                // Log that this frame is being received
                ReceivedFramesLog.Add(frame);
            }

            // Make sure that we don't receive the frame earlier than the specified time
            while (frame.Time > sw.Elapsed)
            {
                Thread.Sleep(frame.Time - sw.Elapsed);
            }

            // Notify listeners of received frame
            OnReceiveFrame?.Invoke(this, new FrameEventArgs(frame, sw.Elapsed));

            return(frame);
        }
 public DataListener(OnReceiveFrame onReceiveFrame, OnReceiveInstant onReceiveInstant,
                     OnReceiveRealTimeTrack onReceiveRealTimeTrack, OnReceiveTrack onReceiveTrack)
 {
     OnReceiveFrame         = onReceiveFrame;
     OnReceiveInstant       = onReceiveInstant;
     OnReceiveRealTimeTrack = onReceiveRealTimeTrack;
     OnReceiveTrack         = onReceiveTrack;
 }
Пример #3
0
 private void ColorFrameReader_FrameArrivedAsync(MediaFrameReader sender, MediaFrameArrivedEventArgs args)
 {
     if (Enable && CaptureCD.isTimeout())
     {
         var frame = sender.TryAcquireLatestFrame();
         if (frame != null)
         {
             var inputBitmap = frame.VideoMediaFrame?.SoftwareBitmap;
             if (inputBitmap != null)
             {
                 OnReceiveFrame?.Invoke(inputBitmap);
             }
             //inputBitmap.Dispose();
         }
         CaptureCD.Reset();
     }
 }