private void OnPurchaseReceived(GameEvent e) { OnPurchaseProduct evt = (OnPurchaseProduct)e; if (evt.isSuccess) { if (evt.count > 0) { Events.instance.Raise(new UpdateDiamondEvent(evt.count, true)); } } }
private void OnPurchaseReceived(GameEvent e) { OnPurchaseProduct evt = (OnPurchaseProduct)e; if (evt.isSuccess) { MessageManager.GetInstance().ShowMessage("Purchase Successful !!!", 2.0f); } else { MessageManager.GetInstance().ShowMessage("Purchase Failed !!!", 2.0f); } EnableInteraction(true); }