Пример #1
0
    public void PublishSceneResult(string payload)
    {
        PublishSceneResultPayload publishSceneResultPayload = JsonUtility.FromJson <PublishSceneResultPayload>(payload);
        string errorMessage = "";

        if (publishSceneResultPayload.ok)
        {
            OnPublishSuccess?.Invoke();
        }
        else
        {
            errorMessage = publishSceneResultPayload.error;
            OnPublishError?.Invoke(publishSceneResultPayload.error);
        }

        HUDController.i.builderInWorldMainHud.PublishEnd(publishSceneResultPayload.ok, errorMessage);
    }
Пример #2
0
    public void PublishSceneResult(string payload)
    {
        PublishSceneResultPayload publishSceneResultPayload = JsonUtility.FromJson <PublishSceneResultPayload>(payload);
        string message;

        if (publishSceneResultPayload.ok)
        {
            //Note (Adrian): This is temporary until implement the UI
            message = "Done!\nThe scene has been published";
            OnPublishSuccess?.Invoke();
        }
        else
        {
            message = publishSceneResultPayload.error;
            OnPublishError?.Invoke(publishSceneResultPayload.error);
        }

        HUDController.i.builderInWorldMainHud.PublishEnd(message);
    }