public virtual void Consume(TouchInfo ti) { if (ti.TouchState == TouchState.Pressed) { mouseOver = true; if (OnPressed != null) { OnPressed.Fire(ti); } } else if (ti.TouchState == TouchState.Released) { mouseOver = false; if (ti.Delta.Length2() < 2500f / 480 / 480) { if (OnRelease != null) { OnRelease.Fire(ti); } } } else if (ti.TouchState == TouchState.Moved) { mouseOver = true; OnMoved.Fire(ti); } }
protected virtual void Awake() { //register interactions: Register(_leftIndexStatus); Register(_leftIndexMCPStatus); Register(_leftMiddleMCPStatus); Register(_rightIndexStatus); Register(_rightIndexMCPStatus); Register(_rightMiddleMCPStatus); Register(_colliderStatus); //refs: _audioSource = GetComponent <AudioSource>(); //trigger volume: _trigger = gameObject.AddComponent <BoxCollider>(); _trigger.isTrigger = true; _trigger.size = Vector3.zero; //hooks: OnPressUpdated.AddListener(HandlePressUpdated); OnHoverUpdated.AddListener(HandleHoverUpdated); OnPressed.AddListener(HandlePressed); OnReleased.AddListener(HandleReleased); OnTouchEnd.AddListener(HandleTouchEnd); OnHoverEnd.AddListener(HandleHoverEnd); OnCanceled.AddListener(HandleCanceled); //sets: ResetElement(); ResetFrame(); ResetColors(); }
private void OnHotkeyTriggered(HotkeyTriggered e) { if (e.Hotkey == Hotkey) { OnPressed.Invoke(); } }
protected override Control MakeUI(object value) { if (value == null) { return(new Label { Text = "null", Align = Label.AlignMode.Right }); } // NOTE: value is NOT always the actual object. // Only thing we can really rely on is that ToString works out correctly. // This is because of reference tokens, but due to simplicity the object ref is still passed. var button = new Button { Text = $"Reference: {value}", ClipText = true, SizeFlagsHorizontal = Control.SizeFlags.FillExpand }; button.OnPressed += _ => { OnPressed?.Invoke(); }; return(button); }
/// <summary> /// Handles watching the given key for /// </summary> /// <param name="myCurrentState"></param> /// <param name="myPrevState"></param> /// <param name="key"></param> public void Watch(KeyboardState myCurrentState, KeyboardState myPrevState) { bool wasPressed = myPrevState.IsKeyDown(myKey); bool isPressed = myCurrentState.IsKeyDown(myKey); ButtonDelta deltaState = isPressed != wasPressed ? isPressed ? ButtonDelta.Pressed : ButtonDelta.Released : isPressed ? ButtonDelta.Down : ButtonDelta.Up; if (deltaState == ButtonDelta.Pressed) { OnPressed?.Invoke(this, new KeyPressEventArgs(myKey, deltaState)); } if (deltaState == ButtonDelta.Released) { OnReleased?.Invoke(this, new KeyPressEventArgs(myKey, deltaState)); } if (deltaState == ButtonDelta.Down) { OnDown?.Invoke(this, new KeyPressEventArgs(myKey, deltaState)); } if (deltaState == ButtonDelta.Up) { OnUp?.Invoke(this, new KeyPressEventArgs(myKey, deltaState)); } OnEvent?.Invoke(this, new KeyPressEventArgs(myKey, deltaState)); }
public void OpenInfos() { if (isActive) { OnPressed.Invoke(locationData.name, "Open" + locationData.opening_hours.open_now.ToString(), locationDetails); } }
private void KeyPressed() { if (!string.IsNullOrEmpty(keyValue)) { OnPressed?.Invoke(keyValue); } }
public void PressOption() { if (OnPressed != null) { OnPressed.Invoke(); } }
public void OnPointerDown(PointerEventData eventData) { m_pointerDownPosition = transform.position; m_isPointerDown = true; OnPressed.Call(this); StartCoroutine(DragInitiationCoroutine()); }
public ShareView( Key key = null, OnPressed onPressed = null, ProjectType projectType = ProjectType.article ) : base(key) { this.onPressed = onPressed; this.projectType = projectType; }
private void Press() { _startDragPosition = Touch.Position; SetPressStyle(); ButtonState = ButtonClickState.Pressed; OnPressed?.Invoke(Touch); }
public override void OnMouseReleased() { base.OnMouseReleased(); if (Enabled) { OnPressed?.Invoke(); pressed = false; Children.ForEach((child) => child.Offset = Vector2.Zero); } }
internal void onMouseButtonPressed(object sender, MouseButtonEventArgs e) { if (e.X >= Position.X && e.Y >= Position.Y) { int xLimit = Position.X + Size.Width; int yLimit = Position.Y + Size.Height; if (e.X < xLimit && e.Y < yLimit) { OnPressed?.Invoke(this, EventArgs.Empty); } } }
private void Update() { foreach (var command in _toRemove) { _commands.Remove(command); _isPressed.Remove(command); _wasPressed.Remove(command); } _toRemove.Clear(); foreach (var command in _commands) { if (_toRemove.Contains(command)) { continue; } var blockFlag = command.GetValue <bool>("_blockNextRelease"); if (command.IsNewlyPressed()) { OnNewlyPressed?.Invoke(command); } if (command.IsNewlyHeld(MinimalPressDuration)) { OnNewlyHeld?.Invoke(command); } if (command.IsPressed()) { OnPressed?.Invoke(command); _isPressed[command] = true; } else { _wasPressed[command] = _isPressed[command]; _isPressed[command] = false; } if (command.IsNewlyReleased()) { OnNewlyReleased?.Invoke(command); } if (command.IsHeld(MinimalPressDuration)) { OnHeld?.Invoke(command); } if (command.IsTapped(MaximalTapDuration)) { OnTapped?.Invoke(command); } if (blockFlag)//damn you, Mobius Digital { var toReblock = _wasPressed[command] || _isPressed[command]; command.SetValue("_blockNextRelease", toReblock); } } }
public void Watch(DeltaMouseState change) { ButtonDelta deltaState = ButtonDelta.Invalid; switch (myButton) { case MouseButton.Left: deltaState = change.LeftButton; break; case MouseButton.Right: deltaState = change.RightButton; break; case MouseButton.Middle: deltaState = change.MiddleButton; break; case MouseButton.XButton1: deltaState = change.XButton1; break; case MouseButton.XButton2: deltaState = change.XButton2; break; } if (deltaState != ButtonDelta.Invalid) { if (deltaState == ButtonDelta.Pressed) { OnPressed?.Invoke(this, change); } if (deltaState == ButtonDelta.Released) { OnReleased?.Invoke(this, change); } if (deltaState == ButtonDelta.Down) { OnDown?.Invoke(this, change); } if (deltaState == ButtonDelta.Up) { OnUp?.Invoke(this, change); } OnEvent?.Invoke(this, change); } }
public void KillAllSubscribers() { if (OnClicked != null) { foreach (var del in OnClicked?.GetInvocationList()) { OnClicked -= (Action)del; } } if (OnHovered != null) { foreach (var del in OnHovered?.GetInvocationList()) { OnHovered -= (Action)del; } } if (OnUnhovered != null) { foreach (var del in OnUnhovered?.GetInvocationList()) { OnUnhovered -= (Action)del; } } if (OnPressed != null) { foreach (var del in OnPressed?.GetInvocationList()) { OnPressed -= (Action)del; } } if (OnReleased != null) { foreach (var del in OnReleased?.GetInvocationList()) { OnReleased -= (Action)del; } } if (OnHold != null) { foreach (var del in OnHold?.GetInvocationList()) { OnHold -= (Action)del; } } }
private void Input_DigitalValueChanged(object sender, DigitalInValueChangedEventArgs e) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Pressed")); if (e.NewValue ^ activeLow) { OnPressed?.Invoke(this, new ButtonPressedEventArgs { ButtonPressed = true }); } else { OnReleased?.Invoke(this, new ButtonReleasedEventArgs { ButtonReleased = true }); } }
public void Compute() { output = Input.GetAxis(name); value = Mathf.Abs(Input.GetAxisRaw(name)); if (value > 0f && oldValue == 0f) { OnDown.Invoke(output); } if (value < 1f && oldValue == 1f) { OnUp.Invoke(output); } if (value > 0f && oldValue > 0f) { OnPressed.Invoke(output); } oldValue = value; }
public void OnPointerDown(PointerEventData eventData) { buttonPressed = true; PlayerScript.blockShoot = true; //switch(button_type) if (!(pointerDown || locked)) { pointerDown = true; //Do stuff on press: //image.color = new Color(1, 1, 1, 0.75f); image.sprite = clickedSprite; OnPressed.Invoke(); if (useHold) { StartCoroutine(HoldCounter()); } } }
private static void OnSceneRender(SceneView scene) { Event e = Event.current; HandleFilthyShiftInput(e); if (e.keyCode == KeyCode.None) { return; //Sometimes returns none for some reason, might be unity input lag. } switch (e.type) { case EventType.KeyDown: { s_HeldDown.Add(e.keyCode); OnPressed?.Invoke(e.keyCode); break; } case EventType.KeyUp: { s_HeldDown.Remove(e.keyCode); OnRelease?.Invoke(e.keyCode); break; } case EventType.MouseDown: { s_HeldDown.Add(e.keyCode); OnPressed?.Invoke(e.keyCode); break; } case EventType.MouseUp: { s_HeldDown.Remove(e.keyCode); OnRelease?.Invoke(e.keyCode); break; } } }
internal override void Update(GuiMouseState mouseState) { if (this.ContainsPoint(mouseState.MouseX, mouseState.MouseY)) { if (!this.Hovered) { this.Hovered = true; Gui.InvalidateVisual(); } if (mouseState.MouseLeftDown && !this.Active) { this.Active = true; OnPressed?.Invoke(this, EventArgs.Empty); Gui.InvalidateVisual(); } else if (!mouseState.MouseLeftDown && this.Active) { this.Active = false; OnReleased?.Invoke(this, EventArgs.Empty); OnClick?.Invoke(this, EventArgs.Empty); Gui.InvalidateVisual(); } } else { if (this.Hovered) { if (this.Active) { this.Active = false; } this.Hovered = false; Gui.InvalidateVisual(); } } }
void Update() { if (animator != null) { animator.SetBool(ANIM_PARAM_ON, On); animator.SetBool(ANIM_PARAM_DOWN, Down); animator.SetBool(ANIM_PARAM_HOVER, Hover); } if (!_percent.HasValue) { _percent = lever.OpenPercent; } else { _percent = Mathf.Lerp(_percent.Value, lever.OpenPercent, Mathf.Clamp(Time.deltaTime * lerp, 0f, 1f)); } transform.localEulerAngles = axis.normalized * CosLerp(start, end, _percent.Value); if (On && _percent >= activateThreshold) { if (OnPressed != null) { OnPressed.Invoke(); } _timePressed = Time.time; lever.OpenPercent = 1f; On = false; } //if we've released, set the position to zero if ((!On || !Down) && (Time.time - _timePressed >= timeStuckAtEnd)) { lever.OpenPercent = 0f; } }
void Press() { OnPressed.Invoke(); Audio.Play(); Anim.Play("ButtonPressing"); }
public override void ButtonPressAction() { base.ButtonPressAction(); OnPressed?.Invoke(); }
private void onClick() { OnPressed?.Invoke(this, EventArgs.Empty); }
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData) { pressed = true; OnPressed?.Invoke(); }
public override void OnPointerDown(PointerEventData eventData) { base.OnPointerDown(eventData); OnPressed?.Invoke(); }
public virtual void FireOnPressed() { OnPressed?.Invoke(); NotifyChanged(); }
public void Press() { OnPressed?.Invoke(this, EventArgs.Empty); }
public void Pressed() { OnPressed?.Invoke(BaseProduct); }