private void Update() { if (isPointDown) { onPress.Invoke(); } }
public void OnPointerDown(PointerEventData eventData) { if (imageSwap != null) { image.sprite = imageSwap; } OnPressEvent?.Invoke(); OnChangeEvent?.Invoke(true); }
private void OnPress(InputAction.CallbackContext callbackContext) { if (IsInputNotValidState()) { return; } isPress = true; OnPressEvent?.Invoke(touchPosition.ReadValue <Vector2>()); #if DEBUGGING Debug.Log("Press"); #endif }
public void OnMouseDown() { OnPress.Invoke(); }