private void oog_OnPlayersLoaded(object sender, OnPlayersLoadedEventArgs e) { work = false; string[] names = new string[e.Count]; for (int i = 0; i < e.Count; i++) { names[i] = e[i].Name; } this.names = names; ((OOGAccountHost)sender).Client.Close(); }
private static void oog_OnPlayersLoaded(object sender, OnPlayersLoadedEventArgs e) { Status = "Вход за персонажа"; for (int i = 0; i < e.Count; i++) { if (e[i].Name == Program.SettingsList[Index].PlayerName) { oog.Enter(i); return; } } Stop(); }