private void AddListeners() { _startGameSignal += OnGameStarted; _gamePausedSignal += OnGamePause; _gameOverSignal += OnGameOver; _onBaseExplodedSignal += OnBaseExploded; _onBrickHitSignal += OnBrickHit; _onWallHitSignal += OnWallHit; _onPlayerExplodedSignal += OnPlayerExploded; _onPlayerShootSignal += OnPlayerShoot; _onEnemyExplodedSignal += OnEnemyExploded; _onSfxVolChangedSignal += OnSFXVolumeChange; _onMusicVolChangedSignal += OnMusicVolumeChange; }
public void AttachOnShootSignal(OnPlayerShootSignal onPlayerShootSignal) { _onPlayerShootSignal = onPlayerShootSignal; }