Пример #1
0
        private void handleRequest(NetIncomingMessage im)
        {
            var packageType = (PacketType)im.ReadByte();

            switch (packageType)
            {
            case PacketType.NewPlayer:
                Console.WriteLine("New player!");
                var newPlayer = new NewPlayerPacketIO().ReadResponse(im);
                OnPlayerAdded?.Invoke(newPlayer.Player);
                break;

            case PacketType.AllPlayers:
                var data = new AllPlayersPacketIO().ReadResponse(im);
                foreach (var player in data.Players)
                {
                    Players[player.Id] = player;
                }
                break;

            case PacketType.CreateProjectile:
                Console.WriteLine("projectile response");
                var respo = new CreateProjectilePacketIO().ReadResponse(im);
                Console.WriteLine($"with id {respo.ProjectileData.Id}");
                OnCreateProjectile?.Invoke(respo.ProjectileData);
                break;
            }
        }
Пример #2
0
        private bool EstabilishConnection()
        {
            var time = DateTime.Now;
            NetIncomingMessage im;

            while (DateTime.Now.Subtract(time).Seconds < 5)
            {
                if ((im = _client.ReadMessage()) == null)
                {
                    continue;
                }
                switch (im.MessageType)
                {
                case NetIncomingMessageType.VerboseDebugMessage:
                case NetIncomingMessageType.DebugMessage:
                case NetIncomingMessageType.WarningMessage:
                case NetIncomingMessageType.ErrorMessage:
                    Console.WriteLine(im.ReadString());
                    break;

                case NetIncomingMessageType.StatusChanged:
                    if (im.SenderConnection.Status == NetConnectionStatus.Connected)
                    {
                        Console.WriteLine("Connection accepted");

                        var hmsg = im.SenderConnection.RemoteHailMessage;
                        var data = new LoginPacketIO().ReadResponse(hmsg);

                        PlayerData = data.Player;

                        Console.WriteLine($"Our id is '{PlayerData.Id}'");

                        foreach (var player in data.OtherPlayers)
                        {
                            Players[player.Id] = player;

                            Console.WriteLine($"Already connected player with id {player.Id}");
                            OnPlayerAdded?.Invoke(Players[player.Id]);
                        }

                        OnConnected?.Invoke(PlayerData);

                        Active = true;
                        return(true);
                    }
                    break;

                case NetIncomingMessageType.ConnectionApproval:
                    Console.WriteLine($"Connection approval: {im.ReadString()}");
                    break;

                default:
                    Console.WriteLine($"not handled: {im.MessageType} | {(PacketType)im.ReadByte()}");
                    break;
                }
            }
            return(false);
        }
Пример #3
0
        /// <summary>
        ///     Adds a new player to alliance.
        ///     Fires a new player added event.
        /// </summary>
        /// <param name="player">Player to add.</param>
        public void AddPlayer(Player player)
        {
            Players.Add(player);

            if (OnPlayerAdded != null)
            {
                OnPlayerAdded.Invoke(player);
            }
        }
Пример #4
0
        public static void Add(Player player)
        {
            if (IsInputDeviceAlreadyRegistered(player.Input.GetInputDevice()))
            {
                Debug.LogWarning("Cannot add player: " + player + " because input device: " + player.Input.GetInputDevice() + " is already registered!");
                return;
            }

            players_.Add(player);
            OnPlayerAdded.Invoke(player);
        }
Пример #5
0
        private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
        {
            var currentLength = Game1.otherFarmers.Count;

            if (currentLength > _prevLength)
            {
                _monitor.VerboseLog("Player added");
                OnPlayerAdded?.Invoke();
                _prevLength = currentLength;
            }
            else if (currentLength < _prevLength)
            {
                _monitor.VerboseLog("Player removed");
                OnPlayerRemoved?.Invoke();
                _prevLength = currentLength;
            }
        }
Пример #6
0
        /// <summary>
        /// Add a player to this ghost role. Invokes <see cref="OnPlayerAdded"/> and, in addition,
        /// possibly <see cref="OnMinPlayersReached"/>, <see cref="OnMaxPlayersReached"/>.
        /// Intended for use with <see cref="GhostRoleManager"/>.
        /// </summary>
        public void AddPlayer(ConnectedPlayer player)
        {
            WaitingPlayers.Add(player);
            totalPlayers++;

            OnPlayerAdded?.Invoke(player);

            if (totalPlayers == MinPlayers)
            {
                OnMinPlayersReached?.Invoke();
            }
            if (totalPlayers == MaxPlayers)
            {
                OnMaxPlayersReached?.Invoke();
                TimeRemaining = -2;                 // this ghost role is full; kill it
            }
        }
Пример #7
0
        private void CheckSurroundingCells(out List <Player> newPlayers, out List <Food> newFood)
        {
            newPlayers = new List <Player>();
            newFood    = new List <Food>();

            for (int i = 0; i < SurroundingCells.Count; i++)
            {
                for (int j = 0; j < SurroundingCells[i].ContainedPlayers.Count; j++)
                {
                    Player player = SurroundingCells[i].ContainedPlayers[j];
                    if (PlayerIsIn(player))
                    {
                        newPlayers.Add(player);
                        OnPlayerAdded?.Invoke(this, new PlayerAddedEventArgs(ContainedPlayers, ContainedFood, player.Id));
                    }
                }
            }
        }
Пример #8
0
        public Player AddPlayer(int id)
        {
            var retVal = new Player(id);
            var side   = LeftPlayers.Count <= RightPlayers.Count ? CanoeSide.Left : CanoeSide.Right;

            (side == CanoeSide.Left ? LeftPlayers : RightPlayers).Add(retVal);
            retVal.OnRow += (timeStamp, backward) =>
            {
                var listCount = side == CanoeSide.Left ? LeftPlayers.Count : RightPlayers.Count;
                _rowEntries.AddLast(new RowEntry
                {
                    Player    = retVal,
                    Side      = side,
                    Timestamp = timeStamp,
                    Value     = (backward ? -1f : 1f) / listCount
                });
            };

            OnPlayerAdded?.Invoke(side, (side == CanoeSide.Left ? LeftPlayers.Count : RightPlayers.Count) - 1, retVal);

            return(retVal);
        }
Пример #9
0
 /// <summary>
 /// Registers a new player to this dict.
 /// </summary>
 /// <param name="player">The player to be added.</param>
 public void Register(Player player)
 {
     Players.Add(player);
     OnPlayerAdded?.Invoke(player);
 }
Пример #10
0
 /// <summary>
 /// Добавить игрока
 /// </summary>
 /// <param name="parNewPlayer">Данные о новом игроке</param>
 public void AddPlayer(MPlayer parNewPlayer)
 {
     _players.Add(parNewPlayer);
     OnPlayerAdded?.Invoke(parNewPlayer);
 }