protected void ReceivePinch(OnPinchEnd e) { Events.Instance.RemoveListener <OnPinchEnd>(ReceivePinch); ftueText.gameObject.SetActive(false); ArrowDisplayer.Instances("FtueArrow").CleanArrows(); ArrowDisplayer.Instances("FtueTap").CleanArrows(); }
private void onPointerButtonInputUp(PointerButtonInputEventArgs obj) { if (!Pinching) { return; } _pinchDuration += Time.deltaTime; fetchCurrentPointerInput(); OnPinchEnd?.Invoke(new PinchInputEventArgs(PinchState.Ended, calculateAxis(), calculateDelta(), _currentPointerInput, _pinchDuration)); clean(); }
public void OnClickOnSceneButton(OnPinchEnd e) { OnClickOnSceneButton(); }
private void UpdateTouches() { if (input == null || input.TouchCount() == 0) { return; } if (input.TouchCount() == 1) { TouchInfo touchInfo = input.GetTouch(0); if (currentTouch.GestureType == GestureType.None) { actionStartTime = Time.realtimeSinceStartup; } touchInfo.StartTime = actionStartTime; if (touchInfo.Phase == TouchPhase.Began) { Touch touch = new Touch { TouchInfo = touchInfo, GestureType = GestureType.None, SwipeDirection = SwipeDirection.None, SwipeLength = 0, SwipeVector = Vector2.zero }; currentTouch = touch; OnTouchStart?.Invoke(touch); } if (touchInfo.Phase == TouchPhase.Moved) { OnTouch?.Invoke(new Touch { TouchInfo = touchInfo, GestureType = GestureType.None, }); if (touchInfo.PositionDelta.magnitude >= settings.GetSwipeLengthInPixels()) { Touch touch = new Touch { TouchInfo = touchInfo, GestureType = GestureType.Swipe, SwipeDirection = GetSwipeDirection(touchInfo.Position - touchInfo.PositionDelta, touchInfo.Position), SwipeLength = touchInfo.PositionDelta.magnitude, SwipeVector = touchInfo.PositionDelta }; switch (currentTouch.GestureType) { case GestureType.None: OnSwipeStart?.Invoke(touch); break; case GestureType.Swipe: OnSwipe?.Invoke(touch); break; } currentTouch = touch; return; } } if (touchInfo.Phase == TouchPhase.Stationary) { OnTouch?.Invoke(new Touch { TouchInfo = touchInfo, GestureType = GestureType.None, }); touchInfo.ActionTime = Time.realtimeSinceStartup - touchInfo.StartTime; currentTouch = new Touch { TouchInfo = touchInfo, GestureType = GestureType.Tap, SwipeDirection = SwipeDirection.None, SwipeLength = 0, SwipeVector = Vector2.zero }; } if (touchInfo.Phase == TouchPhase.Ended) { OnTouchEnd?.Invoke(new Touch { TouchInfo = touchInfo, GestureType = GestureType.None, }); switch (currentTouch.GestureType) { case GestureType.Swipe: OnSwipeEnd?.Invoke(currentTouch); break; case GestureType.Tap when currentTouch.TouchInfo.ActionTime <= settings.TapTime: OnTap?.Invoke(currentTouch); break; } } } if (input.TouchCount() == 2) { TouchInfo touch0 = input.GetTouch(0); TouchInfo touch1 = input.GetTouch(1); if (currentTouch.GestureType == GestureType.None) { actionStartTime = Time.realtimeSinceStartup; } touch0.StartTime = actionStartTime; if (touch0.Phase == TouchPhase.Began || touch1.Phase == TouchPhase.Began) { Pinch pinch = new Pinch { TouchInfos = new [] { touch0, touch1 }, GestureType = GestureType.None, PinchVector = touch0.Position - touch1.Position }; currentPinch = pinch; OnPinchStart?.Invoke(currentPinch); } if (touch0.Phase != TouchPhase.Stationary || touch0.Phase == TouchPhase.Moved || touch1.Phase != TouchPhase.Stationary || touch1.Phase == TouchPhase.Moved) { Pinch pinch = new Pinch { TouchInfos = new [] { touch0, touch1 }, GestureType = GestureType.Pinch, PinchVector = touch0.Position - touch1.Position }; currentPinch = pinch; OnPinch?.Invoke(currentPinch); } if (touch0.Phase == TouchPhase.Ended || touch1.Phase == TouchPhase.Ended) { Pinch pinch = new Pinch { TouchInfos = new [] { touch0, touch1 }, GestureType = GestureType.Pinch, PinchVector = touch0.Position - touch1.Position }; currentPinch = pinch; OnPinchEnd?.Invoke(currentPinch); } } }
public void ChangeSceneTransition(OnPinchEnd e) { ChangeScene(); }