public static void SetMusic(OnOffSetting onoff) { m_music = onoff; bool music_enabled = m_music == OnOffSetting.On; MusicManager.SetEnabled(music_enabled); }
public static void SetSound(OnOffSetting onoff) { m_sound = onoff; bool sound_enabled = m_sound == OnOffSetting.On; SoundManager.SetEnabled(sound_enabled); }
public static void LoadPlayerPrefs() { m_invertX = (OnOffSetting)PlayerPrefs.GetInt("InvertX", 2); m_invertY = (OnOffSetting)PlayerPrefs.GetInt("InvertY", 2); m_music = (OnOffSetting)PlayerPrefs.GetInt("MusicOn", 1); m_sound = (OnOffSetting)PlayerPrefs.GetInt("SoundOn", 1); m_sensitivity = (SensitivitySetting)PlayerPrefs.GetInt("Sensitivity", 2); float centerRoll = PlayerPrefs.GetFloat("CenterRoll", 0f); float centerTilt = PlayerPrefs.GetFloat("CenterTilt", -0.60f); // print("load cent "+centerRoll+" "+centerTilt); InputManager.SetCenter(centerRoll, centerTilt); InputManager.SetAccelerometerSensitivity(m_sensitivity); bool music_enabled = m_music == OnOffSetting.On; MusicManager.SetEnabled(music_enabled); bool sound_enabled = m_sound == OnOffSetting.On; SoundManager.SetEnabled(sound_enabled); }
public static void SetInvertY(OnOffSetting onoff) { m_invertY = onoff; }